Version 0.1
This commit is contained in:
commit
68b5c32bbc
8 changed files with 673 additions and 0 deletions
22
.gitattributes
vendored
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22
.gitattributes
vendored
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||||||
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# Auto detect text files and perform LF normalization
|
||||||
|
* text=auto
|
||||||
|
|
||||||
|
# Custom for Visual Studio
|
||||||
|
*.cs diff=csharp
|
||||||
|
*.sln merge=union
|
||||||
|
*.csproj merge=union
|
||||||
|
*.vbproj merge=union
|
||||||
|
*.fsproj merge=union
|
||||||
|
*.dbproj merge=union
|
||||||
|
|
||||||
|
# Standard to msysgit
|
||||||
|
*.doc diff=astextplain
|
||||||
|
*.DOC diff=astextplain
|
||||||
|
*.docx diff=astextplain
|
||||||
|
*.DOCX diff=astextplain
|
||||||
|
*.dot diff=astextplain
|
||||||
|
*.DOT diff=astextplain
|
||||||
|
*.pdf diff=astextplain
|
||||||
|
*.PDF diff=astextplain
|
||||||
|
*.rtf diff=astextplain
|
||||||
|
*.RTF diff=astextplain
|
215
.gitignore
vendored
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.gitignore
vendored
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|
||||||
|
#################
|
||||||
|
## Eclipse
|
||||||
|
#################
|
||||||
|
|
||||||
|
*.pydevproject
|
||||||
|
.project
|
||||||
|
.metadata
|
||||||
|
bin/
|
||||||
|
tmp/
|
||||||
|
*.tmp
|
||||||
|
*.bak
|
||||||
|
*.swp
|
||||||
|
*~.nib
|
||||||
|
local.properties
|
||||||
|
.classpath
|
||||||
|
.settings/
|
||||||
|
.loadpath
|
||||||
|
|
||||||
|
# External tool builders
|
||||||
|
.externalToolBuilders/
|
||||||
|
|
||||||
|
# Locally stored "Eclipse launch configurations"
|
||||||
|
*.launch
|
||||||
|
|
||||||
|
# CDT-specific
|
||||||
|
.cproject
|
||||||
|
|
||||||
|
# PDT-specific
|
||||||
|
.buildpath
|
||||||
|
|
||||||
|
|
||||||
|
#################
|
||||||
|
## Visual Studio
|
||||||
|
#################
|
||||||
|
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
|
||||||
|
[Dd]ebug/
|
||||||
|
[Rr]elease/
|
||||||
|
x64/
|
||||||
|
build/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.log
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
*.ncrunch*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.Publish.xml
|
||||||
|
*.pubxml
|
||||||
|
|
||||||
|
# NuGet Packages Directory
|
||||||
|
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
|
||||||
|
#packages/
|
||||||
|
|
||||||
|
# Windows Azure Build Output
|
||||||
|
csx
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Windows Store app package directory
|
||||||
|
AppPackages/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
sql/
|
||||||
|
*.Cache
|
||||||
|
ClientBin/
|
||||||
|
[Ss]tyle[Cc]op.*
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file to a newer
|
||||||
|
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
App_Data/*.mdf
|
||||||
|
App_Data/*.ldf
|
||||||
|
|
||||||
|
#############
|
||||||
|
## Windows detritus
|
||||||
|
#############
|
||||||
|
|
||||||
|
# Windows image file caches
|
||||||
|
Thumbs.db
|
||||||
|
ehthumbs.db
|
||||||
|
|
||||||
|
# Folder config file
|
||||||
|
Desktop.ini
|
||||||
|
|
||||||
|
# Recycle Bin used on file shares
|
||||||
|
$RECYCLE.BIN/
|
||||||
|
|
||||||
|
# Mac crap
|
||||||
|
.DS_Store
|
||||||
|
|
||||||
|
|
||||||
|
#############
|
||||||
|
## Python
|
||||||
|
#############
|
||||||
|
|
||||||
|
*.py[co]
|
||||||
|
|
||||||
|
# Packages
|
||||||
|
*.egg
|
||||||
|
*.egg-info
|
||||||
|
dist/
|
||||||
|
build/
|
||||||
|
eggs/
|
||||||
|
parts/
|
||||||
|
var/
|
||||||
|
sdist/
|
||||||
|
develop-eggs/
|
||||||
|
.installed.cfg
|
||||||
|
|
||||||
|
# Installer logs
|
||||||
|
pip-log.txt
|
||||||
|
|
||||||
|
# Unit test / coverage reports
|
||||||
|
.coverage
|
||||||
|
.tox
|
||||||
|
|
||||||
|
#Translations
|
||||||
|
*.mo
|
||||||
|
|
||||||
|
#Mr Developer
|
||||||
|
.mr.developer.cfg
|
BIN
favicon.png
Normal file
BIN
favicon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 305 B |
21
index.php
Normal file
21
index.php
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|
@ -0,0 +1,21 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<title>
|
||||||
|
Sint
|
||||||
|
</title>
|
||||||
|
<script src="sint.js">
|
||||||
|
</script>
|
||||||
|
<link rel="icon" type="image/png" href="favicon.png">
|
||||||
|
<style>
|
||||||
|
body{
|
||||||
|
background-color: #eee;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<canvas id="game" width="500" height="320" />
|
||||||
|
</canvas>
|
||||||
|
</body>
|
||||||
|
</html>
|
BIN
newsprites.png
Normal file
BIN
newsprites.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
415
sint.js
Normal file
415
sint.js
Normal file
|
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|
||||||
|
window.onload = function(){
|
||||||
|
canvas = document.getElementById('game');
|
||||||
|
context = canvas.getContext('2d');
|
||||||
|
imagesLoading = 0;
|
||||||
|
reset();
|
||||||
|
};
|
||||||
|
|
||||||
|
window.requestAnimFrame = (function(){
|
||||||
|
return window.requestAnimationFrame ||
|
||||||
|
window.webkitRequestAnimationFrame ||
|
||||||
|
window.mozRequestAnimationFrame ||
|
||||||
|
window.oRequestAnimationFrame ||
|
||||||
|
window.msRequestAnimationFrame ||
|
||||||
|
function(callback, element){
|
||||||
|
window.setTimeout(callback, 1000 / 60);
|
||||||
|
};
|
||||||
|
})();
|
||||||
|
|
||||||
|
// Set up variables.
|
||||||
|
|
||||||
|
function reset(){
|
||||||
|
actors = [];
|
||||||
|
controllers = [];
|
||||||
|
particles = [];
|
||||||
|
ais = [];
|
||||||
|
keys = [];
|
||||||
|
|
||||||
|
actors[0] = new Actor(1, 200, 3, 5, 5);
|
||||||
|
actors[1] = new Actor(2, 200, 3, 50, 5);
|
||||||
|
|
||||||
|
actors[2] = new Actor(2, 200, 1, 100, -100);
|
||||||
|
|
||||||
|
controllers[0] = new Controller(actors[0], [[68, 'moveRight'], [65, 'moveLeft'], [87, 'jump'], [67, 'camera'], [77, 'flo', 100]]);
|
||||||
|
controllers[1] = new Controller(actors[1], [[39, 'moveRight'], [37, 'moveLeft'], [38, 'jump'], [88, 'camera'], [78, 'bounce', 100]]);
|
||||||
|
controllers[2] = new Controller(actors[2], [[90, 'camera']]);
|
||||||
|
|
||||||
|
ais[0] = new Ai(actors[2], 'pace');
|
||||||
|
|
||||||
|
particles[0] = new Particle(0, 0, 2000, 100, 200, 10, 0);
|
||||||
|
|
||||||
|
camera = [actors[0], actors[1]];
|
||||||
|
canvas.style.background = '#fff';
|
||||||
|
canvas.style.display = 'block';
|
||||||
|
canvas.style.border = '1px solid #ddd'
|
||||||
|
spritesheet = new Image()
|
||||||
|
spritesheet.src = 'newsprites.png';
|
||||||
|
document.addEventListener('keydown', keyDown, true);
|
||||||
|
document.addEventListener('keyup', keyUp, true);
|
||||||
|
animate();
|
||||||
|
}
|
||||||
|
|
||||||
|
level = [
|
||||||
|
['#...................#']
|
||||||
|
,['#...................#']
|
||||||
|
,['########............#']
|
||||||
|
,['################...##']
|
||||||
|
,['#####################']
|
||||||
|
]
|
||||||
|
|
||||||
|
function animate() {
|
||||||
|
requestAnimFrame(animate);
|
||||||
|
loopGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
function r(num){
|
||||||
|
return Math.round(num);
|
||||||
|
}
|
||||||
|
|
||||||
|
function keyDown(e){
|
||||||
|
var keyPress;
|
||||||
|
if (typeof event !== 'undefined') {
|
||||||
|
keyPress = event.keyCode;
|
||||||
|
}else if(e){
|
||||||
|
keyPress = e.which;
|
||||||
|
}
|
||||||
|
if(keys.indexOf(keyPress) == -1){
|
||||||
|
keys.push(keyPress);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function keyUp(e){
|
||||||
|
var keyPress;
|
||||||
|
if (typeof event !== 'undefined') {
|
||||||
|
keyPress = event.keyCode;
|
||||||
|
}else if(e){
|
||||||
|
keyPress = e.which;
|
||||||
|
}
|
||||||
|
keys.splice(keys.indexOf(keyPress), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Define objects.
|
||||||
|
|
||||||
|
function Controller(object, actions){
|
||||||
|
this.actor = object;
|
||||||
|
this.checkKeys = function(){
|
||||||
|
for(i in actions){
|
||||||
|
if(keys.indexOf(actions[i][0]) > -1){
|
||||||
|
this.actor.action(actions[i][1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.actor.refreshActions();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function Ai(object, ai){
|
||||||
|
this.actor = object;
|
||||||
|
this.aivars = [0, 0, 0];
|
||||||
|
this.run = function(){
|
||||||
|
switch(ai){
|
||||||
|
case 'alphaBot':
|
||||||
|
var playerIndex = -1;
|
||||||
|
var topDistance = 400;
|
||||||
|
for(i in actors){
|
||||||
|
if(actors[i].image == 0 && Math.abs(actors[i].x - this.actor) < topDistance){
|
||||||
|
playerIndex = i;
|
||||||
|
topDistance = Math.abs(actors[i].x - this.actor) - 50;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(playerIndex >= 0){
|
||||||
|
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 'pace':
|
||||||
|
if(this.aivars[0] == 0 || this.actor.x < -300 || this.actor.x > 300){
|
||||||
|
this.aivars[0] = (this.actor.x > 0 ? -1 : 1);
|
||||||
|
}
|
||||||
|
if(this.xvel == 0){
|
||||||
|
this.action('jump');
|
||||||
|
}
|
||||||
|
this.actor.xvel += ((0.02 * this.aivars[0]) * speed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function Actor(type, health, power, xpos, ypos){
|
||||||
|
this.image = type;
|
||||||
|
this.health = health;
|
||||||
|
this.power = power;
|
||||||
|
this.xvel = this.yvel = this.jump = 0;
|
||||||
|
this.imageLoad = 2;
|
||||||
|
this.right = false;
|
||||||
|
this.left = false;
|
||||||
|
this.down = false;
|
||||||
|
this.up = false;
|
||||||
|
this.x = xpos;
|
||||||
|
this.y = ypos;
|
||||||
|
this.oneactions = [];
|
||||||
|
this.actionsturn = [];
|
||||||
|
|
||||||
|
this.refreshActions = function(){
|
||||||
|
this.oneactions = [];
|
||||||
|
for(i in this.actionsturn){
|
||||||
|
this.oneactions.push(this.actionsturn[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.action = function(type){
|
||||||
|
switch(type){
|
||||||
|
case 'moveLeft':
|
||||||
|
this.xvel -= (0.05 * speed);
|
||||||
|
break;
|
||||||
|
case 'moveRight':
|
||||||
|
this.xvel += (0.05 * speed);
|
||||||
|
break;
|
||||||
|
case 'jump':
|
||||||
|
this.yvel = (this.down ? -4 - this.power : this.yvel);
|
||||||
|
break;
|
||||||
|
case 'melee':
|
||||||
|
this.yvel = -6;
|
||||||
|
break;
|
||||||
|
case 'camera':
|
||||||
|
camera = [this];
|
||||||
|
break;
|
||||||
|
case 'stream':
|
||||||
|
particles.push(new Particle(0, 0, 60000, this.x, this.y - 1, this.xvel * 3 + ((Math.random() - 0.5) * 10), -3 + this.yvel * 3));
|
||||||
|
break;
|
||||||
|
case 'bounce':
|
||||||
|
particles.push(new Particle(1, 0, 5000, this.x, this.y - 1, this.xvel * 2 + ((Math.random() - 0.5) * 5), -5 + this.yvel * 3));
|
||||||
|
break;
|
||||||
|
case 'flo':
|
||||||
|
particles.push(new Particle(2, 0, 100000, this.x, this.y - 16, this.xvel * 4 + ((Math.random() - 0.5) * 10), -10));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
this.actionsturn.push(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.xCheck = function(){
|
||||||
|
this.left = this.right = false;
|
||||||
|
for(j in actors){
|
||||||
|
if(actors[j].image != this.image){
|
||||||
|
if(actors[j].x + 17 > this.x && this.x > actors[j].x && this.sameY(actors[j])){
|
||||||
|
this.left = true;
|
||||||
|
this.x = actors[j].x + 16;
|
||||||
|
this.xvel = (this.xvel < 0 ? 0 : this.xvel);
|
||||||
|
}
|
||||||
|
if(this.x + 17 > actors[j].x && this.x < actors[j].x && this.sameY(actors[j])){
|
||||||
|
this.right = true;
|
||||||
|
this.x = actors[j].x - 16;
|
||||||
|
this.xvel = (this.xvel > 0 ? 0 : this.xvel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.yCheck = function(){
|
||||||
|
this.up = this.down = false;
|
||||||
|
if(this.y >= 216){
|
||||||
|
this.down = true;
|
||||||
|
this.y = 216;
|
||||||
|
this.yvel = 0;
|
||||||
|
}
|
||||||
|
for(j in actors){
|
||||||
|
if(actors[j].image != this.image){
|
||||||
|
if(this.y + 15 > actors[j].y && this.y < actors[j].y + 15 && this.sameX(actors[j])){
|
||||||
|
this.down = true;
|
||||||
|
this.y = actors[j].y - 18;
|
||||||
|
this.yvel = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.sameY = function(obj){
|
||||||
|
return (this.y < obj.y + 15 && this.y + 15 > obj.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.sameX = function(obj){
|
||||||
|
return (this.x + 16 > obj.x && this.x < obj.x + 16);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.simulate = function(){
|
||||||
|
this.y += this.yvel;
|
||||||
|
this.yCheck();
|
||||||
|
if(this.down){
|
||||||
|
if(this.yvel > 10){
|
||||||
|
this.yvel *= -0.2;
|
||||||
|
this.y -= 1;
|
||||||
|
}else{
|
||||||
|
this.yvel = 0;
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
this.yvel += 0.03 * speed;
|
||||||
|
}
|
||||||
|
this.x += this.xvel;
|
||||||
|
this.xCheck();
|
||||||
|
this.xvel /= 1 + (0.005 * speed);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.draw = function(){
|
||||||
|
context.drawImage(spritesheet, this.image * 17, 0, 16, 16, r(this.x - lookx), r(this.y - 16 - looky), 16, 16);
|
||||||
|
context.globalAlpha = 1;
|
||||||
|
context.drawImage(spritesheet, this.image * 17, 17, 16, 16, r(this.x - lookx), r((216 - (this.y - 216)) - looky), 16, 16);
|
||||||
|
// StartX, StartY, EndX, EndY
|
||||||
|
var gradient = context.createLinearGradient(r(this.x - lookx), r((214 - (this.y - 216)) - looky - 5), r(this.x - lookx), r((214 - (this.y - 216)) - looky) + 16);
|
||||||
|
gradient.addColorStop(0.1, 'rgba(255, 255, 255, 0)');
|
||||||
|
gradient.addColorStop(0.9, 'rgba(255, 255, 255, 1)');
|
||||||
|
context.fillStyle = gradient;
|
||||||
|
context.fillRect(r(this.x - lookx), r((216 - (this.y - 216)) - looky), 16, 16);
|
||||||
|
context.globalAlpha = 1;
|
||||||
|
context.fillStyle = "#444";
|
||||||
|
context.font = "10pt Arial";
|
||||||
|
context.fillText(actors[0].sameY(actors[1]), 10, 100);
|
||||||
|
//context.fillText(particles[0].deleteme, 10, 120);
|
||||||
|
}
|
||||||
|
//this.xvel += (canMove(xpos, ypos, '-1', this.xvel));
|
||||||
|
}
|
||||||
|
|
||||||
|
function Particle(type, affiliation, lifespan, xpos, ypos, xvel, yvel){
|
||||||
|
this.x = xpos;
|
||||||
|
this.y = ypos;
|
||||||
|
this.xvel = xvel;
|
||||||
|
this.yvel = yvel;
|
||||||
|
this.type = type;
|
||||||
|
this.life = lifespan;
|
||||||
|
this.size = [3, 5, 7][type];
|
||||||
|
this.created = this.timeup = new Date();
|
||||||
|
this.timeup = new Date(this.timeup.getTime() + lifespan);
|
||||||
|
this.deleteme = false;
|
||||||
|
var angle = Math.random() * 360
|
||||||
|
this.addx = Math.sin(angle) * ((particles.length + 200) / 5);
|
||||||
|
this.addy = Math.cos(angle) * ((particles.length + 200) / 10);
|
||||||
|
|
||||||
|
this.draw = function(){
|
||||||
|
//context.beginPath();
|
||||||
|
//context.rect(this.x, this.y, 3, 3);
|
||||||
|
switch(this.type){
|
||||||
|
case 0:
|
||||||
|
context.globalAlpha = 1;
|
||||||
|
context.lineWidth = 1;
|
||||||
|
context.strokeStyle = '#66b';
|
||||||
|
context.strokeRect(r(this.x - lookx) + 0.5, r(this.y - looky) + 0.5, 2, 2);
|
||||||
|
context.strokeStyle = '#aaf';
|
||||||
|
context.strokeRect(r(this.x - lookx) + 0.5, r(213 - (this.y - 216) - looky) + 0.5, 2, 2);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
context.globalAlpha = 1;
|
||||||
|
context.lineWidth = 2;
|
||||||
|
context.strokeStyle = '#b79';
|
||||||
|
context.strokeRect(r(this.x - lookx) + 0.5, r(this.y - looky) + 0.5, 4, 4);
|
||||||
|
context.strokeStyle = '#fac';
|
||||||
|
context.strokeRect(r(this.x - lookx) + 0.5, r(213 - (this.y - 216) - looky) + 0.5, 4, 4);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
context.globalAlpha = 0.2;
|
||||||
|
context.lineWidth = 1;
|
||||||
|
context.strokeStyle = '#363';
|
||||||
|
context.strokeRect(r(this.x - lookx) + 0.5, r(this.y - looky) + 0.5, 5, 5);
|
||||||
|
context.strokeStyle = '#7b7';
|
||||||
|
context.strokeRect(r(this.x - lookx) + 0.5, r(213 - (this.y - 216) - looky) + 0.5, 5, 5);
|
||||||
|
context.globalAlpha = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.onGround = function(){
|
||||||
|
return (this.y + this.size >= 216);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.simulate = function(){
|
||||||
|
switch(this.type){
|
||||||
|
case 0:
|
||||||
|
this.yvel += (this.onGround() ? 0 : 0.01 * speed);
|
||||||
|
this.xvel /= 1 + (0.005 * speed);
|
||||||
|
this.x += this.xvel;
|
||||||
|
this.y += this.yvel;
|
||||||
|
if(this.onGround()){
|
||||||
|
this.y = 216 - this.size;
|
||||||
|
this.yvel = 0;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
this.yvel += (this.onGround() ? 0 : 0.007 * speed);
|
||||||
|
this.xvel /= 1 + (0.001 * speed);
|
||||||
|
this.x += this.xvel;
|
||||||
|
this.y += this.yvel;
|
||||||
|
if(this.onGround()){
|
||||||
|
this.y = 216 - this.size;
|
||||||
|
this.yvel = (this.yvel > 2 ? this.yvel * -0.7 : 0);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
this.yvel /= 1 + (0.005 * speed);
|
||||||
|
this.xvel /= 1 + (0.005 * speed);
|
||||||
|
this.x += this.xvel;
|
||||||
|
this.y += this.yvel;
|
||||||
|
if(this.onGround()){
|
||||||
|
this.y = 216 - this.size;
|
||||||
|
this.yvel = 0;
|
||||||
|
}
|
||||||
|
for(j in camera){
|
||||||
|
var distance = Math.sqrt(Math.pow(camera[j].x - this.x, 2) + Math.pow(camera[j].y - this.y, 2));
|
||||||
|
var xmov = camera[j].x - ((this.addx / (distance / 10)) + 8) - this.x;
|
||||||
|
var ymov = camera[j].y - ((this.addy / (distance / 10)) + 0) - this.y;
|
||||||
|
this.xvel += (xmov > 0 ? 1 : -1) / (((distance + 10) / 5) / Math.abs(xmov / 10)) + (Math.random() - 0.5) * 0.4;
|
||||||
|
this.yvel += (ymov > 0 ? 1 : -1) / (((distance + 10) / 5) / Math.abs(ymov / 10)) + (Math.random() - 0.5) * 0.4;
|
||||||
|
if(distance < 35 && this.y < camera[j].y && camera[j].yvel > -1){
|
||||||
|
camera[j].yvel -= (this.y < 50 ? this.y / 3000 : 0.05)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if(thisLoop > this.timeup){
|
||||||
|
this.deleteme = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Run game.
|
||||||
|
|
||||||
|
var speed;
|
||||||
|
var lastLoop = new Date();
|
||||||
|
var thisLoop = lastLoop;
|
||||||
|
function loopGame(){
|
||||||
|
canvas.style.margin = (window.innerHeight > 360 ? window.innerHeight / 2 - 180 + 'px auto' : '10px auto');
|
||||||
|
lastLoop = thisLoop;
|
||||||
|
thisLoop = new Date();
|
||||||
|
speed = (thisLoop - lastLoop);
|
||||||
|
speed = (speed > 50 ? 50 : speed);
|
||||||
|
context.clearRect(0, 0, 500, 350);
|
||||||
|
lookx = looky = 0;
|
||||||
|
looky = -0;
|
||||||
|
for(i in camera){
|
||||||
|
lookx += (camera[i] instanceof Array ? camera[i][0] : camera[i].x) - 250;
|
||||||
|
// looky += (camera[i] == instanceof Array ? camera[i][1] : camera[i].y) - 175;
|
||||||
|
}
|
||||||
|
lookx /= camera.length;
|
||||||
|
looky /= camera.length;
|
||||||
|
/*
|
||||||
|
if( instanceof Array){
|
||||||
|
lookx = camera[0];
|
||||||
|
looky = camera[1];
|
||||||
|
}else{
|
||||||
|
lookx = camera.x - 250 + camera.xvel * 5;
|
||||||
|
looky = 0;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
for(i in controllers){
|
||||||
|
controllers[i].checkKeys();
|
||||||
|
}
|
||||||
|
for(i in actors){
|
||||||
|
actors[i].simulate();
|
||||||
|
actors[i].draw();
|
||||||
|
}
|
||||||
|
for(i in ais){
|
||||||
|
ais[i].run();
|
||||||
|
}
|
||||||
|
for(i in particles){
|
||||||
|
particles[i].simulate()
|
||||||
|
particles[i]. draw()
|
||||||
|
if(particles[i].deleteme || particles.length > 3000){
|
||||||
|
particles.splice(i, 1);
|
||||||
|
i--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
BIN
sprites.png
Normal file
BIN
sprites.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
BIN
sprites2.png
Normal file
BIN
sprites2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 845 B |
Loading…
Add table
Add a link
Reference in a new issue