Beta release for Coolest Projects. New powers, new enemy, AI upgrades,
new levels, added win screen, new sounds, support for boss but I didn't
add him. New score bubbles, added lives with death message and life item
pickup. Many other small changes and additions.
Added end level part for level 3. Larger blue particle now bounces off
walls. Added new orange punching power. Added regulation for score
bubble and enemy spawning in levels, they are now about the same of each
in every game overall. Added many possible enemy and point spawns in
levels. Added new level parts. Added red score bubble. Made locked
powers faded. Made free mode start with everything unlocked.
Renamed score to points. Added upgrade menu at end of level, spend
points to increase health, energy, and unlock powers. Changed credits.
Fixed enemies finishing level. Made respawning at camera limit.
Added ends of levels. You now go on to the next level when you get to
the end with a message box. Added new pacing enemy for level 1 and 2,
and changed look of harder enemy. Enemies are now chosen randomly to
spawn. Fixed purple particles floating.
Added 2 new particles to shoot. Added sounds for purple particle
exploding and for getting points. Added support for shoot per click.
Fixed particles shaking in selection box. Made identical level parts
after each other far less common.
Added support for music. Made shooting sound louder. Added power
selection bar with support for shooting different particles now. Changed
layout of actor sprite sheet and look of enemies. Options are now saved
in a cookie. Made enemies slower. Made respawn in free mode at current
position. Fixed scoring when killing enemy. Fixed colliding with actors.
Added message boxes. Added more levels to time trial. Added more precise
times. Added shooting particles at mouse. Added energy. Added health and
energy bars. Fixed particle physics and added more of them. Added
particles doing damage. Added enemy AI. Enemies now die permanently.
Fixed non-letter controls showing wrongly. Added support for items, but
not implemented yet. Other minor additions and bug fixes.
Changed menu layout. Added options for controls. Removed multiplayer
button. Added multiple game modes, only time trial is different for now.
Added fallback for particle errors. Lots of bug fixes in menu. Added
camera stopping at edge of level. Added support for mobiles devices.
Fixed jump sound. Fixed graphics for browsers other than Chrome. Other
changes too.
Fixed level rendering at edges. Fixed clipping through tiles at high
speeds. Added more levels. Fixed particle collisions. Added mouse click
detection. Added particle spawning on mouse click. Added water. Added
death with animation. Particles and actors now only render when on
screen and only run when within 2000 pixels. Added speed multiplier to
movement, you can now play with a low frame rate. Added sound with
option for it in main menu. Particles get pushed away if you go near
them. Added enemy that goes back and forth and spawns with the level.
Added xvel and yvel monitors. Added blur to menu title. Changed credits.
Removed loader. Other minor changes.
Added procedural level generation. Levels are now infinite pretty much.
Added death animation. Only the visible part of the level is now drawn.
Actors now drawn in front of level. Other minor changes.
Added loader which loads external files, not working properly so may
remove. Added main menu, multiplayer just goes to singleplayer for now.
Moved levels into separate .js file for easy editing and changed
structure for procedural level generation. Other minor changes.
Changed level design, colouring, added better borders, added ability for
different sized actors but only multiples of 16 work, removed enemy,
fixed particles being stuck above y 216 and removed their reflections.
Added start of main menu.
Added more to base of new physics with level, removed orange square,
added new particle, added enemy actor, added mouse detection, added
health and coordinate info at bottom, changed sprites to simpler look
with different colours, added reflection fade away, made acceleration
and deceleration higher for better control, and added a reticule for the
mouse.