Switch to Howler for audio
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3eb74e44aa
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13 changed files with 78 additions and 19 deletions
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@ -53,24 +53,39 @@ function spawnSector(x, y) {
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spawnedSectors.add(`${x}.${y}`);
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}
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function randomPlanet(x, y) {
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let rad = Math.random() * 60 + 30;
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function randomPlanet(x, y, {
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radius = Math.random() * 60 + 30,
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type = 'green',
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density = 3
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} = {}) {
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let [cel, dis] = nearest(x, y, world.celestials);
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let mcs = consts.MIN_CELESTIAL_SPACING;
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if (dis < Math.max(rad, cel.radius) * mcs) return;
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if (cel !== null && dis < Math.max(radius, cel.radius) * mcs) return;
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let planet = celestial(x, y, rad, {
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density: 3,
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type: 'green'
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let planet = celestial(x, y, radius, {
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density: density,
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type: type
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});
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for (let i = 1.5; i < 8; i += 1) {
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for (let i = 0.1; i < 4; i += 1) {
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if (Math.random() > consts.ENTITY_SPAWN_RATE) {
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let e = randomEntity();
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e.orbit(planet, i * rad, Math.random() * Math.PI * 2);
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e.orbit(planet, i * radius, Math.random() * Math.PI * 2);
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}
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}
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for (let i = 0; i < 5; i++) {
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if (Math.random() > consts.ENTITY_SPAWN_RATE || true) {
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let e = randomEntity();
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e.orbit(planet, 1.5, Math.random() * Math.PI * 2);
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e.gravity = false;
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e.halt();
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}
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}
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return planet;
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}
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function randomEntity(x, y) {
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@ -107,7 +122,8 @@ export function player() {
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}
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export function startPlanet() {
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return celestial(0, 0, 40, {
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return randomPlanet(0, 0, {
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radius: 40,
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density: 3,
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type: 'green'
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});
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