Improve inventory
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ee5ab45cfb
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12 changed files with 99 additions and 17 deletions
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@ -4,9 +4,8 @@ export const modules = {
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capsule: {
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small: {
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name: 'Small Capsule',
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tooltip: 'A small, simple capsule. Provides just enough ' +
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'rotational power for a small rocket and has a small ' +
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'amount of storage space.',
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tooltip: 'A small, simple capsule. Provides a small amount ' +
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'of rotational power and storage space.',
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type: 'capsule',
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id: 'small',
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mass: 2,
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@ -73,6 +73,7 @@ export function endEditing() {
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if (valid) {
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audio.play('endEdit');
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particle.createEndEditBurst(world.playerShip);
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graphics.changePerspective('universe');
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game.state.editing = false;
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game.state.inventory = false;
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@ -65,9 +65,26 @@ class Tile {
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this.mapId = toId(type, id);
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this.quantity = q;
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this.image = assets.modules[type][id];
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this.data = modules[type][id];
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if (type === 'thruster') this.image = this.image.off;
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}
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get textInfo() {
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let text = this.data.name + '\n\n' + this.data.tooltip + '\n\n';
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text += 'Mass: ' + this.data.mass + '\n';
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if (this.type === 'thruster')
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text += 'Power: ' + this.data.thrust + '\n';
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if (this.type === 'fuel')
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text += 'Fuel capacity: ' + this.data.fuelCapacity + '\n';
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if (this.type === 'capsule') {
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text += 'Rotational power: ' + this.data.rotation + '\n';
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text += 'Cargo space: ' + this.data.capacity + '\n';
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}
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return text;
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}
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get ident() {
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return [this.type, this.id];
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}
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@ -36,7 +36,9 @@ function renderText(element) {
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context.textAlign = element.align;
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context.textBaseline = element.valign;
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context.fillStyle = element.color;
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context.fillText(element.text, element.x, element.y);
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element.text.split('\n').forEach((line, i) =>
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context.fillText(line, element.x, element.y + i * element.spacing)
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);
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}
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function renderButton(element) {
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@ -10,7 +10,7 @@ export default class GuiButton extends GuiElement {
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}
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click() {
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if (this.options.draw && !this.options.disabled)
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if (this.drawn && !this.options.disabled)
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this.onclick();
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}
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}
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@ -26,6 +26,12 @@ export default class GuiElement extends Rect {
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}
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get drawn() {
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if (!this.options.drawChildren) return false;
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if (!this.parent) return true;
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return this.parent.drawn;
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}
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append(element) {
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this.children.add(element);
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element.parent = this;
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@ -12,6 +12,7 @@ export default class GuiInventory extends GuiElement {
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this.tileHeight = 5;
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this.currentPage = 0;
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inventory.setOnupdate(this.updateTiles.bind(this));
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this.guiInfo = null;
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}
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updateTiles() {
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@ -35,14 +36,15 @@ export default class GuiInventory extends GuiElement {
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let offset = pageSize * this.currentPage;
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let tiles = inventory.getTiles().slice(offset);
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let tile;
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let cur = inventory.currentItem;
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for (let y = 0; y < this.tileHeight; y++)
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for (let x = 0; x < this.tileWidth && tiles.length; x++) {
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let i = y * this.tileWidth + (x % this.tileWidth) + offset;
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tile = tiles.shift();
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let ex = x * tileSize + spacing / 2 + ox + this.x;
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let ey = y * tileSize + spacing / 2 + oy + this.y;
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let ex = x * tileSize + spacing / 2 + ox;
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let ey = y * tileSize + spacing / 2 + oy;
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let [ew, eh] = [tileSize - spacing, tileSize - spacing];
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let ident = tile.ident;
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@ -51,7 +53,6 @@ export default class GuiInventory extends GuiElement {
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this.tileClicked(...ident, button);
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};
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let cur = inventory.currentItem;
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let selected = cur !== null && tile.type === cur.type
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&& tile.id === cur.id;
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@ -63,13 +64,18 @@ export default class GuiInventory extends GuiElement {
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this.append(el);
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}
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this.guiInfo.text = cur === null ? '' : cur.textInfo;
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this.guiInfo.splitLines();
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}
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tick() {
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if (state.inventory && !this.active) this.updateTiles();
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this.active = state.inventory;
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this.options.draw = this.options.drawChildren = this.active;
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this.parent.options.drawChildren = this.active;
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if (!this.active) return;
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this.children
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}
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getTile(x, y) {
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@ -17,10 +17,12 @@ export default class GuiItemButton extends GuiButton {
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}
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click() {
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this.onclick('left');
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if (this.drawn)
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this.onclick('left');
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}
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rightClick() {
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this.onclick('right');
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if (this.drawn)
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this.onclick('right');
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}
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}
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@ -67,7 +67,7 @@ export function game() {
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edit.posRelative({w: 1, h: 1});
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let editInfoText = new GuiText('', 0, 0, 0, 0, {
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size: 10,
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size: 12,
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align: 'center'
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});
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editShadow.append(editInfoText);
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@ -75,7 +75,7 @@ export function game() {
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editInfoText.y += 5;
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let editWarnText = new GuiText('', 0, 0, 0, 0, {
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size: 10,
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size: 12,
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align: 'center'
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});
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editShadow.append(editWarnText);
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@ -93,18 +93,27 @@ export function game() {
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invShadow.posRelative({x: 0, w: 0.4, h: 0.6});
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invShadow.x += 10;
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invShadow.y += 10;
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invShadow.h += 60;
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let inventory = new GuiInventory(0, 0, 0, 0);
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invShadow.append(inventory);
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inventory.posRelative({w: 1, h: 1});
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inventory.h -= 60;
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let moduleInfo = new GuiText('test\nline\n', 0, 0, 0, 0, {
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size: 12,
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align: 'left',
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valign: 'top'
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});
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invShadow.append(moduleInfo);
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moduleInfo.posRelative({x: 0, y: 1, w: 1});
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moduleInfo.splitLines();
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moduleInfo.y += 5;
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inventory.guiInfo = moduleInfo;
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edit.guiInventory = inventory;
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let notification = new GuiText('', 0, 0, 0, 0, {
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size: 12,
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size: 14,
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align: 'center',
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valign: 'top'
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});
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@ -1,5 +1,6 @@
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import * as gui from './index.mjs';
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import GuiElement from './element.mjs';
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import {context} from '../graphics/index.mjs';
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export default class GuiText extends GuiElement {
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constructor(text = '', x, y, w, h, {
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@ -14,8 +15,33 @@ export default class GuiText extends GuiElement {
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this.type = 'text';
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this.color = color;
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this.text = text;
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this.font = size + 'pt Consolas';
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this.spacing = size * 1.2;
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this.font = size + 'px Consolas';
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this.align = align;
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this.valign = valign;
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}
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splitLines() {
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// Not very robust, but good enough for now. Mebe fix later?
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context.font = this.font;
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let maxLineLength = (this.w / context.measureText('A').width) | 0;
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maxLineLength = Math.max(maxLineLength, 1);
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let lines = [];
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let currentLine = '';
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this.text.split('\n').forEach(l => {
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currentLine = '';
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l.split(' ').forEach(word => {
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if (word.length + currentLine.length > maxLineLength) {
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lines.push(currentLine.slice(0, -1));
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currentLine = '';
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}
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currentLine += word + ' ';
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});
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lines.push(currentLine.slice(0, -1));
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});
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this.text = lines.join('\n');
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}
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}
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@ -15,6 +15,18 @@ export function createThrustExhaust(thruster) {
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}));
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}
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export function createEndEditBurst(ship) {
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for (let i = 0; i < 20; i++) {
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particles.add(new Particle(...ship.poc, {
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color: '#ccc',
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lifetime: Math.random() * 30 + 25,
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size: Math.random() * 0.3 + 0.05,
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spray: 0.3,
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gravity: true
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}));
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}
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}
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export function createPickupBurst(ship, point) {
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for (let i = 0; i < 20; i++) {
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particles.add(new Particle(...point, {
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@ -16,6 +16,7 @@ export default class Ship extends Body {
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this.maxRadius = 0;
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this.landed = false;
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this.lastContactModule = null;
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this.poc = this.com;
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}
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get com() {
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@ -121,6 +122,7 @@ export default class Ship extends Body {
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this.halt();
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this.resolveCelestialCollision(p, body, module);
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this.lastContactModule = module;
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this.poc = p;
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}
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}
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