Add start of ship editing grid
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b88c0eb358
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2fbabc785e
16 changed files with 249 additions and 18 deletions
69
js/gui/edit.mjs
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69
js/gui/edit.mjs
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import * as gui from './index.mjs';
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import GuiElement from './element.mjs';
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import GuiItemButton from './item.mjs';
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import {state} from '../game/index.mjs';
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import * as edit from '../game/edit.mjs';
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export default class GuiEdit extends GuiElement {
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constructor(x, y, w = 100, h = 30) {
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super(x, y, w, h);
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this.type = 'edit';
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this.tileWidth = 0;
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this.tileHeight = 0;
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this.active = false;
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}
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updateTiles() {
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this.children.clear();
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[this.tileWidth, this.tileHeight] = [edit.width, edit.height];
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let tileRatio = this.tileWidth / this.tileHeight;
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let rectRatio = this.w / this.h;
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let tileSize;
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let [ox, oy] = [0, 0];
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if (tileRatio < rectRatio) {
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tileSize = this.h / this.tileHeight;
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ox = (this.w - (tileSize * this.tileWidth)) / 2;
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} else {
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tileSize = this.w / this.tileWidth;
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oy = (this.h - (tileSize * this.tileHeight)) / 2;
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}
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let spacing = 0.1 * tileSize;
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for (let x = 0; x < this.tileWidth; x++)
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for (let y = 0; y < this.tileHeight; y++) {
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let tile = this.getTile(x, y);
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let ex = x * tileSize + spacing / 2 + ox + this.x;
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let ey = y * tileSize + spacing / 2 + oy + this.y;
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let [ew, eh] = [tileSize - spacing, tileSize - spacing];
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let onclick = (button) => {
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this.tileClicked(x, y, button);
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};
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let el = new GuiItemButton(tile.module, onclick, ex, ey, ew, eh);
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this.append(el);
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}
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}
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tick() {
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if (state.editing && !this.active) this.updateTiles();
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this.active = state.editing;
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this.options.draw = this.options.drawChildren = this.active;
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if (!this.active) return;
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[this.tileWidth, this.tileHeight] = [edit.width, edit.height];
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}
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getTile(x, y) {
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let [px, py] = edit.position;
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return edit.getTile(x + px, y + py);
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}
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tileClicked(x, y, button) {
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console.log(x, y, button);
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}
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}
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0
js/gui/inventory.mjs
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0
js/gui/inventory.mjs
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18
js/gui/item.mjs
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18
js/gui/item.mjs
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import * as gui from './index.mjs';
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import GuiButton from './button.mjs';
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export default class GuiItemButton extends GuiButton {
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constructor(module, onclick, x, y, w = 50, h = 50) {
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super(null, onclick, x, y, w, h);
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this.image = module === null ? null : module.currentImage;
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this.type = 'itemButton';
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}
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click() {
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this.onclick('left');
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}
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rightClick() {
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this.onclick('right');
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}
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}
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@ -9,10 +9,15 @@ export class Rect {
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this.onclick = null;
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this.mouseHeld = false;
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this.rightMouseHeld = false;
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this.onRightClick = null;
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}
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click() {}
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rightClick() {}
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tickMouse() {
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if (this.mouseHeld == true && !input.mouse.held[0] && this.mouseOver)
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this.click();
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@ -20,6 +25,14 @@ export class Rect {
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this.mouseHeld = true;
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if (!input.mouse.held[0])
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this.mouseHeld = false;
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if (this.rightMouseHeld == true && !input.mouse.held[2]
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&&this.mouseOver)
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this.rightClick();
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if (!this.rightMouseHeld && input.mouse.pressed[2] && this.mouseOver)
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this.rightMouseHeld = true;
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if (!input.mouse.held[2])
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this.rightMouseHeld = false;
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}
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get shape() {
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@ -4,6 +4,7 @@ import {canvas} from '../graphics/index.mjs';
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import GuiFrame from './frame.mjs';
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import GuiImage from './image.mjs';
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import GuiButton from './button.mjs';
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import GuiEdit from './edit.mjs';
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import * as events from '../game/events.mjs';
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import {state} from '../game/index.mjs';
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@ -38,13 +39,19 @@ export function title() {
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export function game() {
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let shadow = root();
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let edit = new GuiButton('Edit rocket', events.editShip, 0, 0, 200);
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shadow.append(edit);
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edit.posRelative({ x: 0.5, xc: 0.5, y: 1 });
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edit.y -= 45;
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edit.tick = () => {
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edit.options.draw = state.landed && !state.editing;
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let editButton = new GuiButton('Edit rocket', events.editShip, 0, 0, 200);
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shadow.append(editButton);
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editButton.posRelative({ x: 0.5, xc: 0.5, y: 1 });
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editButton.y -= 45;
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editButton.tick = () => {
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editButton.options.draw = state.landed && !state.editing;
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}
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let edit = new GuiEdit(0, 0, 0, 0);
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shadow.append(edit);
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edit.posRelative({x: 0.45, y: 0, w: 0.55, h: 0.6});
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edit.x -= 10;
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edit.y += 10;
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return shadow;
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}
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