Add ship movement
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09b3df649c
commit
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15 changed files with 278 additions and 77 deletions
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@ -8,12 +8,15 @@ export default class Body {
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this.xvel = 0;
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this.yvel = 0;
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this.rvel = 0;
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this.rfriction = 0.9;
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this.mass = mass;
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}
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tickMotion() {
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this.x += this.xvel;
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this.y += this.yvel;
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this.r += this.rvel;
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this.rvel *= this.rfriction;
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}
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tickGravity(bodies) {
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@ -40,4 +43,10 @@ export default class Body {
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this.xvel = 0;
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this.yvel = 0;
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}
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applyDirectionalForce(x, y, r) {
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this.xvel += (x * Math.cos(this.r) - y * Math.sin(this.r)) / this.mass;
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this.yvel += (y * Math.cos(this.r) - x * Math.sin(this.r)) / this.mass;
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this.rvel += r / this.mass;
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}
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}
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@ -1,7 +1,10 @@
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import {images as assets} from '../assets.mjs';
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export default class Module {
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constructor(x, y, {
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name = 'Unnamed Module',
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type = 'block',
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id = 'unknown',
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mass = 1,
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// Fuel
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filled = false,
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@ -13,7 +16,31 @@ export default class Module {
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this.name = name;
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this.type = type;
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this.mass = mass;
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this.id = id;
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this.images = assets.modules[this.type][this.id];
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// Fuel
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this.fuel = filled ? fuelCapacity : 0;
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if (this.type == 'fuel') {
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this.fuel = filled ? fuelCapacity : 0;
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} else if (this.type == 'thruster') {
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this.power = 0;
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}
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}
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reset() {
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if (this.type == 'thruster') {
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this.power = 0;
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}
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}
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get currentImage() {
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if (this.type == 'thruster') {
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return this.power > 0 ? this.images.on : this.images.off;
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} else {
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return this.images;
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}
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}
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get com() {
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return [this.x + 0.5, this.y + 0.5];
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}
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}
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@ -14,6 +14,7 @@ export default class Ship extends Body {
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this.tickMotion();
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this.tickGravity(world.celestials);
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this.resolveCollisions();
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this.modules.forEach(m => m.reset());
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}
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addModule(x, y, properties, options) {
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@ -29,11 +30,12 @@ export default class Ship extends Body {
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refreshShape() {
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let points = [];
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this.modules.forEach(m => points.push([m.x, m.y, m.mass]));
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this.modules.forEach(m => points.push([...m.com, m.mass]));
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this.mass = points.reduce((a, [,,b]) => a + b, 0);
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this.com = points.reduce(([ax, ay], b) =>
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[ax + b.x * b.mass, ay + b.y * b.mass], [0, 0])
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this.com = points.reduce(([ax, ay], [bx, by, bm]) =>
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[ax + bx * bm, ay + by * bm], [0, 0])
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.map(x => x / this.mass);
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window.q = points;
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}
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resolveCollisions() {
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@ -45,4 +47,16 @@ export default class Ship extends Body {
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}
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})
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}
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applyThrust({ forward = 0, left = 0, right = 0, back = 0,
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turnLeft = 0, turnRight = 0}) {
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let turnForce = (turnRight - turnLeft) / 20;
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this.applyDirectionalForce(0, -forward / 30, turnForce);
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this.modules.forEach(m => {
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if (m.type !== 'thruster') return;
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m.power = forward;
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});
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}
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}
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@ -5,7 +5,7 @@ import {modules} from '../data.mjs';
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import * as world from './index.mjs';
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export function player() {
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let ship = new Ship(0, 0);
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let ship = new Ship(0, -45);
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ship.addModule(0, 0, modules.capsule.small);
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ship.addModule(0, 1, modules.fuel.small, { filled: true });
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ship.addModule(0, 2, modules.thruster.light);
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@ -15,7 +15,7 @@ export function player() {
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}
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export function startPlanet() {
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return celestial(-40, 10, 40, {
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return celestial(0, 0, 40, {
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density: 1,
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type: 'green'
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});
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