Add rotation view and path prediction toggles
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parent
ce6a707526
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12 changed files with 195 additions and 19 deletions
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@ -1,4 +1,5 @@
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import {canvas, context} from './index.mjs';
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import * as graphics from './index.mjs';
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import {images as assets} from '../assets.mjs';
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import * as world from '../world/index.mjs';
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import {state} from '../game/index.mjs';
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@ -6,6 +7,7 @@ import {state} from '../game/index.mjs';
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export function render() {
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world.particles.forEach(renderParticle);
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world.celestials.forEach(renderCelestial);
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if (graphics.trace) world.tracers.forEach(renderTracer);
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world.ships.forEach(renderShip);
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world.entities.forEach(renderEntity);
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}
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@ -47,3 +49,21 @@ function renderCelestial(cel) {
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context.drawImage(cel.image, cel.x, cel.y,
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cel.diameter, cel.diameter);
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}
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function renderTracer(tracer) {
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context.lineWidth = 0.1;
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context.strokeStyle = '#fff';
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context.beginPath();
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context.moveTo(...tracer.pos);
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let path = tracer.path;
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for (let i = 0; i < path.length; i++) {
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context.lineTo(...path[i]);
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if (i % 5 === 0 || i == path.length - 1) {
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context.stroke();
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context.globalAlpha = (1 - (i / path.length)) * 0.5;
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}
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}
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context.globalAlpha = 1;
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}
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