Add non-working menu buttons
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435b24cb6a
commit
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6 changed files with 43 additions and 9 deletions
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@ -1,10 +1,11 @@
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import {canvas, context} from './index.mjs';
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export function text(string, x, y,
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{font = '52pt Arial', align = 'left', valign = 'top'}) {
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{font = '52pt Arial', align = 'left', valign = 'top', color = null}) {
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context.textAlign = align;
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context.textBaseline = valign;
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context.fillStyle = color === null ? context.fillStyle : color;
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context.font = font;
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context.fillText(string, x, y);
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}
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@ -1,5 +1,6 @@
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import {canvas, context} from './index.mjs';
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import * as gui from '../gui/index.mjs';
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import * as draw from './draw.mjs';
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export function render() {
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renderElement(gui.root);
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@ -10,6 +11,7 @@ function renderElement(element) {
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if (element.options.draw) {
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if (element.type == 'frame') renderFrame(element);
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if (element.type == 'image') renderImage(element);
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if (element.type == 'button') renderButton(element);
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}
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element.children.forEach(renderElement);
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}
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@ -22,3 +24,16 @@ function renderFrame(element) {
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function renderImage(element) {
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context.drawImage(element.image, ...element.shape);
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}
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function renderButton(element) {
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context.fillStyle = '#983';
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context.fillRect(...element.shape);
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context.strokeStyle = '#541';
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context.strokeWidth = 4;
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context.strokeRect(...element.shape);
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context.textAlign = 'center';
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context.textBaseline = 'middle';
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context.fillStyle = '#fff';
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context.font = '12pt Consolas';
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context.fillText(element.text, ...element.center);
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}
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@ -1,9 +1,11 @@
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import * as gui from './index.mjs';
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import GuiElement from './element.mjs';
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export class GuiButton extends gui.GuiElement {
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constructor(x, y, text, onclick) {
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let textSize = gui.measureText(text, 'Arial 14pt');
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super(x, y, ...textSize);
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export default class GuiButton extends GuiElement {
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constructor(text, onclick, x, y, w = 100, h = 30) {
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super(x, y, w, h);
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this.type = 'button';
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this.text = text;
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this.onclick = onclick;
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}
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}
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@ -29,6 +29,10 @@ export default class GuiElement {
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return [this.x, this.y, this.w, this.h];
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}
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get center() {
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return [this.x + this.w / 2, this.y + this.h / 2];
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}
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posRelative({x = null, xc = 0, y = null, yc = 0, w = null, h = null}) {
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if (x !== null) {
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this.x = (this.parent.w * x) - (this.w * xc);
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@ -1,7 +1,7 @@
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import * as gui from './index.mjs';
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import GuiElement from './element.mjs';
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export class GuiImage extends GuiElement {
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export default class GuiImage extends GuiElement {
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constructor(src, x, y, w, h) {
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w = w || src.width;
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h = h || src.height;
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@ -2,7 +2,8 @@ import * as gui from './index.mjs';
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import {images as assets} from '../assets.mjs';
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import {canvas} from '../graphics/index.mjs';
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import GuiFrame from './frame.mjs';
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import {GuiImage} from './image.mjs';
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import GuiImage from './image.mjs';
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import GuiButton from './button.mjs';
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export function root() {
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return new GuiFrame(0, 0, canvas.width, canvas.height, {
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@ -16,7 +17,18 @@ export function title() {
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shadow.append(logo);
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logo.scaleImage({ w: shadow.w * 0.7 });
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logo.posRelative({ x: 0.5, xc: 0.5, y: 0.2 });
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console.log(logo);
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// TODO: Implement call to change view to game.
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let startFunction = () => {};
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let start = new GuiButton('Start game', startFunction, 0, 0, 200);
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shadow.append(start);
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start.posRelative({ x: 0.5, xc: 0.5, y: 0.7 });
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let secondFunction = () => {};
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let second = new GuiButton('Don\'t start game', secondFunction, 0, 0, 200);
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shadow.append(second);
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second.posRelative({ x: 0.5, xc: 0.5, y: 0.7 });
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second.y += 60;
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return shadow;
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}
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