Add game over screen
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5 changed files with 96 additions and 15 deletions
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@ -9,12 +9,19 @@ import * as consts from '../consts.mjs';
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export let shipLanded = false;
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export let score = 0;
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export let gameOverReason = '';
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export let scoreText = '';
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let notification = null;
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let notLife = 0;
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let landedPlanets = new Set();
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export function init() {
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score = 0;
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shipLanded = false;
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}
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export function playMusic() {
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audio.start('music');
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audio.volume('music', 0.4);
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@ -41,7 +48,10 @@ export function setNotificationElement(el) {
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}
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export function startGame() {
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init();
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game.state.gameOver = false;
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game.changeView('game');
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graphics.perspective.reset();
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graphics.perspective.focusPlayer();
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}
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@ -84,9 +94,29 @@ export function launchShip() {
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}
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export function crash() {
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gameOver('You crashed');
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audio.play('crash');
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particle.createCrash(world.playerShip)
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particle.createCrash(world.playerShip);
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}
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export function gameOver(reason) {
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gameOverReason = reason;
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game.state.gameOver = true;
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game.state.inventory = false;
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game.state.editing = false;
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graphics.perspective.changeZoom(consts.MIN_ZOOM, 0.99);
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let massScore = world.playerShip.mass * 100;
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let fuelScore = world.playerShip.fuel * 50 | 0;
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let finalScore = massScore + fuelScore + score;
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scoreText = 'Ship mass: ' +
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' '.repeat(5 - ('' + massScore).length) + massScore + '\n' +
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'Remaining fuel: ' +
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' '.repeat(5 - ('' + fuelScore).length) + fuelScore + '\n' +
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'Score: ' +
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' '.repeat(5 - ('' + score).length) + score + '\n\n' +
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'Final score: ' +
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' '.repeat(5 - ('' + finalScore).length) + finalScore;
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}
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export function toggleEdit() {
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