Add start of ship editing

This commit is contained in:
asraelite 2018-03-04 16:49:42 +00:00
parent d85338d9f2
commit b88c0eb358
18 changed files with 288 additions and 100 deletions

View file

@ -2,13 +2,14 @@
* Constants that do not change during gameplay.
* This can kind of be treated like a configuration file, I guess.
*
* All le
* All length units are relative to the size of a small ship module, which
* is always 1x1.
*/
// For fixing floating point rounding errors.
export const EPSILON = 1e-8;
// Unit length of sector. Only for internal representation.
export const SECTOR_SIZE = 512;
// Star count per sector.
export const STAR_DENSITY = (SECTOR_SIZE ** 2) / 10000;
// G, G-boy, The big G, Mr. G, g's big brother, G-dog
export const GRAVITATIONAL_CONSTANT = 0.01;
// Perspective constraints. Higher zoom value = closer.
@ -16,3 +17,10 @@ export const MIN_ZOOM = 1;
export const MAX_ZOOM = 100;
export const DEFAULT_ZOOM = 10;
export const ZOOM_SPEED = 0.01;
// Ship landing. Angle in radians.
export const TIP_ANGLE = 30.3;
export const TIP_SPEED = 0.015;
// Ship flight mechanics. Speed measured in units per tick.
export const FUEL_BURN_RATE = 0.01;
// Distance at which an orbited planet will not be considered a parent body.
export const MAX_PARENT_CELESTIAL_DISTANCE = 120;