Improve planet collision

This commit is contained in:
asraelite 2018-03-03 22:12:53 +00:00
parent 4959519f39
commit ba803b7ca9
7 changed files with 86 additions and 28 deletions

View file

@ -58,8 +58,7 @@ class Perspective {
}
if (this.focus !== null) {
this.x = this.focus.x;
this.y = this.focus.y;
[this.x, this.y] = this.focus.com;
}
if (this.rotationFocus !== null) {

View file

@ -5,15 +5,19 @@ import * as world from '../world/index.mjs';
export function render() {
world.celestials.forEach(renderCelestial);
world.ships.forEach(renderShip);
if (typeof window.q !== 'undefined') {
context.fillStyle = 'red';
}
}
function renderShip(ship) {
context.save();
context.translate(ship.x, ship.y);
context.translate(...ship.com);
context.rotate(ship.r);
let [cx, cy] = ship.com;
let [cx, cy] = ship.localCom;
context.translate(-cx, -cy);
ship.modules.forEach(m => {
context.drawImage(m.currentImage, m.x - cx, m.y - cy, 1, 1);
context.drawImage(m.currentImage, m.x, m.y, 1, 1);
});
context.restore();
}
@ -23,6 +27,6 @@ const celestialImages = {
}
function renderCelestial(cel) {
context.drawImage(cel.image, cel.x - cel.radius, cel.y - cel.radius,
context.drawImage(cel.image, cel.x, cel.y,
cel.diameter, cel.diameter);
}

View file

@ -12,6 +12,32 @@ export default class Body {
this.mass = mass;
}
get com() {
return [this.x, this.y];
}
get pos() {
return [this.x, this.y];
}
getWorldPoint(lx, ly) {
let [cx, cy] = this.localCom;
let [nx, ny] = this.rotateVector(lx - cx, ly - cy, this.r);
return [nx + this.x + cx, ny + this.y + cy];
}
getLocalPoint(wx, wy) {
let [lx, ly] = [wx - this.x, wy - this.y];
let [cx, cy] = this.localCom;
let [nx, ny] = this.rotateVector(lx, ly, -this.r);
return [nx - cx, ny - cy];
}
rotateVector(x, y, r) {
return [(x * Math.cos(this.r) - y * Math.sin(this.r)),
(y * Math.cos(this.r) - x * Math.sin(this.r))];
}
tickMotion() {
this.x += this.xvel;
this.y += this.yvel;
@ -22,19 +48,23 @@ export default class Body {
tickGravity(bodies) {
bodies.forEach(b => {
let force = b.mass / this.mass / (this.distanceTo(b) ** 2) * G;
let angle = Math.atan2(b.y - this.y, b.x - this.x);
let [[ax, ay], [bx, by]] = [this.com, b.com];
let angle = Math.atan2(by - ay, bx - ax);
this.xvel += Math.cos(angle) * force;
this.yvel += Math.sin(angle) * force;
});
}
distanceTo(body) {
return Math.max(Math.sqrt(((body.x - this.x) ** 2) +
((body.y - this.y) ** 2)), 1);
let [[ax, ay], [bx, by]] = [this.com, body.com];
let result = Math.max(Math.sqrt(((bx - ax) ** 2) +
((by - ay) ** 2)), 1);
return result;
}
approach(body, distance) {
let angle = Math.atan2(body.y - this.y, body.x - this.x);
let [[ax, ay], [bx, by]] = [this.com, body.com];
let angle = Math.atan2(by - ay, bx - ax);
this.x += Math.cos(angle) * distance;
this.y += Math.sin(angle) * distance;
}
@ -45,8 +75,9 @@ export default class Body {
}
applyDirectionalForce(x, y, r) {
this.xvel += (x * Math.cos(this.r) - y * Math.sin(this.r)) / this.mass;
this.yvel += (y * Math.cos(this.r) - x * Math.sin(this.r)) / this.mass;
let [vx, vy] = this.rotateVector(x, y, r);
this.xvel += vx;
this.yvel += vy;
this.rvel += r / this.mass;
}
}

View file

@ -15,12 +15,12 @@ export default class Celestial extends Body {
this.image = imageArr[Math.random() * imageArr.length | 0];
}
tick() {
get com() {
return [this.x + this.radius, this.y + this.radius];
}
get center() {
return [this.x + this.radius / 2, this.y + this.radius / 2];
tick() {
}
get diameter() {

View file

@ -1,7 +1,7 @@
import {images as assets} from '../assets.mjs';
export default class Module {
constructor(x, y, {
constructor(x, y, ship, {
name = 'Unnamed Module',
type = 'block',
id = 'unknown',
@ -16,6 +16,7 @@ export default class Module {
this.name = name;
this.type = type;
this.mass = mass;
this.ship = ship;
this.id = id;
this.images = assets.modules[this.type][this.id];
// Fuel
@ -32,6 +33,10 @@ export default class Module {
}
}
get com() {
return this.ship.getWorldPoint(...this.localCom);
}
get currentImage() {
if (this.type == 'thruster') {
return this.power > 0 ? this.images.on : this.images.off;
@ -40,7 +45,7 @@ export default class Module {
}
}
get com() {
get localCom() {
return [this.x + 0.5, this.y + 0.5];
}
}

View file

@ -6,8 +6,14 @@ export default class Ship extends Body {
constructor(x, y) {
super(x, y, 0);
this.com = [0, 0];
this.localCom = [0, 0];
this.modules = new Set();
this.maxRadius = 0;
}
get com() {
let [lx, ly] = this.localCom;
return [this.x + lx, this.y + ly];
}
tick() {
@ -18,7 +24,7 @@ export default class Ship extends Body {
}
addModule(x, y, properties, options) {
let module = new Module(x, y, {...properties, ...options});
let module = new Module(x, y, this, {...properties, ...options});
this.modules.add(module);
this.refreshShape();
}
@ -30,24 +36,37 @@ export default class Ship extends Body {
refreshShape() {
let points = [];
this.modules.forEach(m => points.push([...m.com, m.mass]));
this.modules.forEach(m => points.push([...m.localCom, m.mass]));
this.mass = points.reduce((a, [,,b]) => a + b, 0);
this.com = points.reduce(([ax, ay], [bx, by, bm]) =>
this.localCom = points.reduce(([ax, ay], [bx, by, bm]) =>
[ax + bx * bm, ay + by * bm], [0, 0])
.map(x => x / this.mass);
window.q = points;
let [lx, ly] = this.localCom;
this.maxRadius = points.reduce((a, [bx, by]) =>
Math.max(Math.sqrt((bx - lx) ** 2 + (by - ly) ** 2), a), 0) + 1;
}
resolveCollisions() {
world.celestials.forEach(c => {
let dis = this.distanceTo(c);
if (dis < c.radius) {
this.approach(c, dis - c.radius);
this.halt();
if (dis < c.radius + this.maxRadius) {
this.modules.forEach(m => {
this.checkModuleCollision(m, c);
});
}
})
}
checkModuleCollision(module, body) {
let p = this.getWorldPoint(...module.localCom)
let dis = body.distanceTo({ com: p });
if (dis < body.radius + 0.5) {
this.approach(body, dis - (body.radius + 0.5));
this.halt();
}
}
applyThrust({ forward = 0, left = 0, right = 0, back = 0,
turnLeft = 0, turnRight = 0}) {
let turnForce = (turnRight - turnLeft) / 20;

View file

@ -16,13 +16,13 @@ export function player() {
export function startPlanet() {
return celestial(0, 0, 40, {
density: 1,
density: 10,
type: 'green'
});
}
export function celestial(x, y, radius, params) {
let celestial = new Celestial(x, y, radius, params);
let celestial = new Celestial(x - radius, y - radius, radius, params);
world.celestials.add(celestial);
return celestial;
}