Bug fixes

This commit is contained in:
asraelite 2018-03-06 00:32:29 +00:00
parent 69fee5e73d
commit ce6a707526
5 changed files with 30 additions and 9 deletions

View file

@ -111,16 +111,19 @@ export default class Ship extends Body {
}
resolveCelestialCollision(pos, cel) {
//debugger;
// I don't even know why this works, don't touch it.
let theta = this.angleTo(...this.com, ...cel.com);
let angleToCom = this.angleTo(...this.com, ...pos);
let angle = angleToCom - theta;
let [force] = this.rotateVector(0, 1, angle);
if (Math.abs(angle) < consts.TIP_ANGLE) {
let turnAngle = angleToCom - theta;
let checkAngle = theta - this.r - Math.PI / 2;
let [force] = this.rotateVector(0, 1, turnAngle);
if (Math.abs(checkAngle) < consts.TIP_ANGLE) {
force *= -1;
}
if (Math.abs(angle) < 0.003
&& Math.abs(this.rvel) < 0.001) {
let canLand = Math.abs(checkAngle) < 0.03
&& Math.abs(this.rvel) < 0.001;
if (canLand) {
this.landed = true;
this.rvel = 0;
this.r = theta - Math.PI / 2;