Add landing physics
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9435e887a4
commit
d85338d9f2
6 changed files with 38 additions and 18 deletions
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@ -37,9 +37,9 @@ export default class Body {
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return [nx - cx, ny - cy];
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}
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rotateVector(x, y, r) {
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return [(x * Math.cos(this.r) - y * Math.sin(this.r)),
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(y * Math.cos(this.r) - x * Math.sin(this.r))];
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rotateVector(x, y, r = this.r) {
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return [(x * Math.cos(r) - y * Math.sin(r)),
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(y * Math.cos(r) - x * Math.sin(r))];
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}
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relativeVector(x, y) {
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@ -65,9 +65,12 @@ export default class Body {
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distanceTo(body) {
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let [[ax, ay], [bx, by]] = [this.com, body.com];
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let result = Math.max(Math.sqrt(((bx - ax) ** 2) +
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return Math.max(Math.sqrt(((bx - ax) ** 2) +
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((by - ay) ** 2)), 1);
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return result;
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}
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angleTo(ax, ay, bx, by) {
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return Math.atan2(by - ay, bx - ax);
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}
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approach(body, distance) {
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@ -83,7 +86,7 @@ export default class Body {
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}
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applyDirectionalForce(x, y, r) {
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let [vx, vy] = this.rotateVector(x, y, r);
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let [vx, vy] = this.rotateVector(x, y);
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this.xvel += vx;
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this.yvel += vy;
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this.rvel += r / this.mass;
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