Add landing physics
This commit is contained in:
parent
9435e887a4
commit
d85338d9f2
6 changed files with 38 additions and 18 deletions
|
@ -66,12 +66,25 @@ export default class Ship extends Body {
|
|||
})
|
||||
}
|
||||
|
||||
resolveCelestialCollision(pos, cel) {
|
||||
//debugger;
|
||||
let theta = this.angleTo(...this.com, ...cel.com);
|
||||
let angleToCom = this.angleTo(...this.com, ...pos);
|
||||
let angle = angleToCom - theta;
|
||||
let [force] = this.rotateVector(0, 1, angle);
|
||||
if (Math.abs(angle) < 0.3) {
|
||||
force *= -1;
|
||||
}
|
||||
this.rvel -= force * 0.015;
|
||||
}
|
||||
|
||||
checkModuleCollision(module, body) {
|
||||
let p = this.getWorldPoint(...module.localCom)
|
||||
let p = this.getWorldPoint(...module.localCom);
|
||||
let dis = body.distanceTo({ com: p });
|
||||
if (dis < body.radius + 0.5) {
|
||||
this.approach(body, dis - (body.radius + 0.5));
|
||||
this.halt();
|
||||
this.resolveCelestialCollision(p, body);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue