import * as input from '../input.mjs'; import * as player from './player.mjs'; export const mapping = { thrust: 'KeyW', left: 'KeyA', right: 'KeyD' }; export function tick() { let held = input.keyCode.held; let pressed = input.keyCode.pressed; if (held[mapping.thrust]) { player.ship.applyThrust({ forward: 1 }); } if (held[mapping.left]) { player.ship.applyThrust({ turnLeft: 1 }); } if (held[mapping.right]) { player.ship.applyThrust({ turnRight: 1 }); } }