import * as gui from './index.mjs'; import {images as assets} from '../assets.mjs'; import {canvas} from '../graphics/index.mjs'; import GuiFrame from './frame.mjs'; import GuiImage from './image.mjs'; import GuiButton from './button.mjs'; import * as events from '../game/events.mjs'; export function root() { return new GuiFrame(0, 0, canvas.width, canvas.height, { draw: false }); } export function title() { let shadow = root(); let logo = new GuiImage(assets.title.logo); shadow.append(logo); logo.scaleImage({ w: shadow.w * 0.7 }); logo.posRelative({ x: 0.5, xc: 0.5, y: 0.2 }); // TODO: Implement call to change view to game. let startFunction = events.startGame; let start = new GuiButton('Start game', events.startGame, 0, 0, 200); shadow.append(start); start.posRelative({ x: 0.5, xc: 0.5, y: 0.7 }); let secondFunction = () => {}; let second = new GuiButton('Don\'t start game', secondFunction, 0, 0, 200); shadow.append(second); second.posRelative({ x: 0.5, xc: 0.5, y: 0.7 }); second.y += 60; return shadow; }