/* * Constants that do not change during gameplay. * This can kind of be treated like a configuration file, I guess. * * All length units are relative to the size of a small ship module, which * is always 1x1. */ // For fixing floating point rounding errors. export const EPSILON = 1e-8; // Don't change these. export const TAU = Math.PI * 2; // Unit length of sector. May affect spawning a bit. export const SECTOR_SIZE = 512; // G, G-boy, The big G, Mr. G, g's big brother, G-dog export const GRAVITATIONAL_CONSTANT = 0.002; // Perspective constraints. Higher zoom value = closer. export const MIN_ZOOM = 1; export const MAX_ZOOM = 100; export const DEFAULT_ZOOM = 10; export const ZOOM_SPEED = 0.01; // Ship landing. Angle in radians. export const TIP_ANGLE = 0.25; export const TIP_SPEED = 0.03; export const CRASH_SPEED = 0.7; // Ship flight mechanics. Speed measured in units per tick. export const FUEL_BURN_RATE = 0.3; export const THRUST_POWER = 0.004; export const TURN_POWER = 0.07; // Distance at which an orbited planet will not be considered a parent body. export const MAX_PARENT_CELESTIAL_DISTANCE = 120; // Ship editing. export const EDIT_MARGIN = 2; // Floating items. export const ENTITY_ROTATION_RATE = 0.01; // World generation. export const PLANET_SPAWN_RATE = 100; export const ENTITY_SPAWN_RATE = 8; export const MIN_CELESTIAL_SPACING = 15; export const FUEL_CAN_AMOUNT = 4;