import * as game from './index.mjs'; import * as graphics from '../graphics/index.mjs'; import * as world from '../world/index.mjs'; import * as player from './player.mjs'; import * as inventory from './inventory.mjs'; import * as particle from '../world/particle.mjs'; import * as edit from './edit.mjs'; export let shipLanded = false; export function startGame() { game.changeView('game'); graphics.perspective.focusPlayer(); } export function landShip() { shipLanded = true; game.state.landed = true; } export function launchShip() { shipLanded = false; game.state.landed = false; } export function toggleEdit() { if (game.state.editing) { endEditing(); return; } game.state.editing = true; game.state.inventory = true; edit.init(); } export function endEditing() { let {valid, reason} = edit.end(); if (valid) { graphics.changePerspective('universe'); game.state.editing = false; game.state.inventory = false; } } export function invalidTilePlacement() { // TODO: Play some audio. } export function tilePlacement() { // TODO: Play some audio. } export function tossItem() { particle.createItemToss(world.playerShip); } export function collectItem(type, id) { inventory.addItem(type, id); return true; }