/* * Constants that do not change during gameplay. * This can kind of be treated like a configuration file, I guess. */ // Pixel length of sector. export const SECTOR_SIZE = 512; // Star count per sector. export const STAR_DENSITY = (SECTOR_SIZE ** 2) / 10000; // G, G-boy, The big G, Mr. G, g's big brother, G-dog export const GRAVITATIONAL_CONSTANT = 0.01;