import * as game from './index.mjs'; import * as graphics from '../graphics/index.mjs'; import * as world from '../world/index.mjs'; import * as consts from '../consts.mjs'; import * as events from './events.mjs'; import * as inventory from './inventory.mjs'; import {modules} from '../data.mjs'; import {images as assets} from '../assets.mjs'; export let tiles = new Map(); export let width = 0; export let height = 0; export let position = [0, 0]; export let bounds = [0, 0, 0, 0]; export function init() { let ship = world.playerShip; let modules = ship.modules; let margin = consts.EDIT_MARGIN; modules.forEach(m => { let pos = [m.x, m.y]; tiles.set(posId(...pos), new Tile(...pos, m)); }); let [sx, ex, sy, ey] = getBoundaries(); [width, height] = [ex - sx + margin * 2 + 1, ey - sy + margin * 2 + 1]; position = [sx - margin, sy - margin]; let neededZoom = graphics.canvas.width / (Math.max(width, height) + 10); graphics.changePerspective('planet', 0, -5); graphics.setZoom(neededZoom); } export function end() { } function positionAdjust(x, y) { let [px, py] = position; return [x + px, y + py]; } export function clickTile(x, y) { if (inventory.currentItem === null) return; let current = getTile(x, y).source; if (current.type !== null) { events.invalidTilePlacement(); return; } else { events.tilePlacement(); } let pos = positionAdjust(x, y); let id = posId(...pos); tiles.set(id, new Tile(...pos, inventory.currentItem)); inventory.removeItem(...inventory.currentItem.ident); } export function rightClickTile(x, y) { let current = getTile(x, y).source; if (current.type === null) return; let { x: tx, y: ty } = current; let id = posId(tx, ty); tiles.set(id, new Tile(tx, ty, null)); inventory.addItem(current.type, current.id); } export function getTile(x, y) { let [px, py] = position; let [tx, ty] = [px + x, py + y]; let id = posId(tx, ty); if (!tiles.has(id)) tiles.set(id, new Tile(tx, ty, null)); return tiles.get(id); // TODO: Get linked tiles. } function posId(x, y) { return `${x}.${y}`; } function getBoundaries() { return [0, 0, 0, 2]; } class Tile { constructor(x, y, module) { if (module === null) { this.module = null; this.image = null; this.type = null this.id = null; } else { ({type: this.type, id: this.id} = module); this.module = modules[this.type][this.id]; this.image = assets.modules[this.type][this.id]; if (module.type === 'thruster') this.image = this.image.off; } this.x = x; this.y = y; } get valid() { return true; } get source() { return this; } get drawPos() { let [px, py] = pos; return [this.x + px, this.y + py]; } }