/* * Constants that do not change during gameplay. * This can kind of be treated like a configuration file, I guess. * * All le */ // Unit length of sector. Only for internal representation. export const SECTOR_SIZE = 512; // Star count per sector. export const STAR_DENSITY = (SECTOR_SIZE ** 2) / 10000; // G, G-boy, The big G, Mr. G, g's big brother, G-dog export const GRAVITATIONAL_CONSTANT = 0.01; // Perspective constraints. Higher zoom value = closer. export const MIN_ZOOM = 2; export const MAX_ZOOM = 30; export const DEFAULT_ZOOM = 10; export const ZOOM_SPEED = 0.01;