improcket/js/world/spawn.mjs
2018-03-06 22:16:54 +00:00

116 lines
2.7 KiB
JavaScript

import Ship from './ship.mjs';
import Module from './module.mjs';
import Celestial from './celestial.mjs';
import Entity from './entity.mjs';
import Tracer from './tracer.mjs';
import {modules} from '../data.mjs';
import * as world from './index.mjs';
import * as consts from '../consts.mjs';
import {SECTOR_SIZE as SS} from '../consts.mjs';
let spawnedSectors = new Set();
const visibleRadius = (400 / consts.MIN_ZOOM) + SS;
export function tick() {
let [px, py] = world.playerShip.com;
for (let x = px - visibleRadius; x < px + visibleRadius; x += SS)
for (let y = py - visibleRadius; y < py + visibleRadius; y += SS) {
let [sx, sy] = [x / SS | 0, y / SS | 0];
let id = `${sx}.${sy}`;
if (!spawnedSectors.has(id)) spawnSector(sx, sy);
}
}
function nearest(x, y, set) {
let closest = null;
let closestDis = 0;
set.forEach(e => {
let dis = e.distanceTo({ com: [x, y] });
if (closest === null || dis < closestDis) {
closest = e;
closestDis = dis;
}
});
return [closest, closestDis];
}
function spawnSector(x, y) {
let area = SS ** 2;
for (let i = 0; i < area / 10000; i++) {
let [px, py] = [(x + Math.random()) * SS, (y + Math.random()) * SS];
if (Math.random() > consts.PLANET_SPAWN_RATE) {
randomPlanet(px, py);
} else if (Math.random() > 0.01 ){
randomEntity(px, py);
}
}
spawnedSectors.add(`${x}.${y}`);
}
function randomPlanet(x, y) {
let rad = Math.random() * 60 + 30;
let [cel, dis] = nearest(x, y, world.celestials);
let mcs = consts.MIN_CELESTIAL_SPACING;
if (dis < Math.max(rad, cel.radius) * mcs) return;
let planet = celestial(x, y, rad, {
density: 3,
type: 'green'
});
for (let i = 1.5; i < 8; i += 1) {
if (Math.random() > consts.ENTITY_SPAWN_RATE) {
let e = randomEntity();
e.orbit(planet, i * rad);
}
}
}
function randomEntity(x, y) {
let entity = new Entity(x, y);
world.entities.add(entity);
return entity;
}
export function player() {
let ship = new Ship(0, -45);
ship.addModule(0, 0, modules.capsule.small);
ship.addModule(0, 1, modules.fuel.small);
ship.addModule(0, 2, modules.thruster.light);
//ship.addModule(1, 2, modules.thruster.light);
//ship.addModule(-1, 2, modules.thruster.light);
world.ships.add(ship);
world.setPlayerShip(ship);
let tracer = new Tracer(ship);
world.tracers.add(tracer);
return ship;
}
export function startPlanet() {
return celestial(0, 0, 40, {
density: 3,
type: 'green'
});
}
export function testEntity(parent) {
let entity = new Entity(0, -50);
world.entities.add(entity);
entity.orbit(parent, 10);
return entity;
}
export function celestial(x, y, radius, params) {
let celestial = new Celestial(x - radius, y - radius, radius, params);
world.celestials.add(celestial);
return celestial;
}