improcket/js/graphics/index.mjs
2018-03-05 00:57:33 +00:00

191 lines
4.6 KiB
JavaScript

import * as gui from './gui.mjs';
import * as draw from './draw.mjs';
import * as input from '../input.mjs';
import {render as renderWorld} from './world.mjs';
import {render as renderBackground} from './background.mjs';
import {render as renderEdit} from './edit.mjs';
import * as world from '../world/index.mjs';
import * as consts from '../consts.mjs';
export let canvas, context, tempCanvas, tempContext;
export let perspective;
export function init() {
canvas = document.querySelector('#main');
context = canvas.getContext('2d');
tempCanvas = document.querySelector('#temp');
tempContext = tempCanvas.getContext('2d');
canvas.width = 600;
canvas.height = 600;
perspective = new Perspective();
draw.text('Loading...', canvas.width / 2, canvas.height / 2,
{ align: 'center', valign: 'middle' });
}
export function render() {
context.clearRect(0, 0, canvas.width, canvas.height);
context.fillStyle = '#000';
context.fillRect(0, 0, canvas.width, canvas.height);
context.save();
perspective.tick();
perspective.transformRotate();
renderBackground(perspective.rotation);
perspective.transformCanvas();
renderWorld();
context.restore();
gui.render();
}
export function getVisibleSectors() {
return world.getContainedSectors(...perspective.bounds);
}
export function changePerspective(rotationMode, shiftX = 0, shiftY = 0) {
perspective.changeRotationMode(rotationMode);
perspective.changeShift(shiftX, shiftY);
perspective.transition = 1;
}
export function changeZoom(delta) {
perspective.zoomDelta(delta);
}
export function setZoom(target) {
perspective.changeZoom(target);
}
class Perspective {
constructor() {
this.x = 0;
this.y = 0;
this.shiftX = 0;
this.shiftY = 0;
this.zoom = 0;
this.bounds = [0, 0, canvas.width, canvas.height];
this.rotationMode = 'universe';
this.targetZoom = consts.DEFAULT_ZOOM;
this.oldTarget = 0;
this.oldShift = [0, 0];
this.oldZoom = 0;
this.transition = 0;
this.zoomTransition = 0;
this.reset();
}
changeRotationMode(mode) {
this.oldTarget = this.currentRotation;
this.rotationMode = mode;
}
changeShift(x, y) {
this.oldShift = this.currentShift;
[this.shiftX, this.shiftY] = [x, y];
}
changeZoom(zoom) {
this.oldZoom = this.currentZoom;
this.targetZoom = zoom;
this.zoomTransition = 1;
}
get currentShift() {
let [ox, oy] = this.oldShift;
return [this.interpolate(this.shiftX, ox),
this.interpolate(this.shiftY, oy)];
}
get currentRotation() {
return this.interpolate(this.targetRotation, this.oldTarget);
}
get currentZoom() {
let t = this.zoomTransition;
return (this.oldZoom * t + this.targetZoom * (1 - t));
}
interpolate(cur, old, x = this.transition) {
return (old * x + cur * (1 - x));
}
tick() {
if (this.focus !== null)
[this.x, this.y] = this.focus.com;
if (this.focus === null || this.rotationMode === 'universe') {
this.targetRotation = 0;
} else if (this.rotationMode === 'parent') {
let parent = this.focus.parentCelestial;
if (parent === null) {
this.targetRotation = 0;
} else {
let a = this.focus.angleTo(...this.focus.com, ...parent.com);
this.targetRotation = a - Math.PI / 2;
}
} else {
this.targetRotation = this.focus.r;
}
let dif = Math.abs(this.targetRotation - this.rotation);
this.rotationMet = dif < (this.rotationMet ? 0.3 : 0.05);
this.rotation = this.currentRotation;
this.zoom = this.currentZoom;
this.transition *= 0.9;
this.zoomTransition *= 0.9;
this.normalize();
}
reset() {
this.rotation = 0;
this.targetRotation = 0;
this.zoom = consts.DEFAULT_ZOOM;
this.targetZoom = this.zoom;
this.focus = null;
this.rotationFocus = null;
}
focusPlayer() {
this.focus = world.playerShip;
this.rotationFocus = world.playerShip;
}
zoomDelta(delta) {
let factor = 1 + (consts.ZOOM_SPEED * Math.abs(delta));
this.targetZoom *= delta > 0 ? factor : 1 / factor;
this.normalize();
}
normalize() {
this.targetZoom = Math.max(consts.MIN_ZOOM,
Math.min(consts.MAX_ZOOM, this.targetZoom));
this.targetRotation %= (Math.PI * 2);
}
transformRotate() {
let [,,bw, bh] = this.bounds;
context.translate(bw / 2, bh / 2);
context.rotate(-this.rotation);
context.translate(-bw / 2, -bh / 2);
}
rotateVector(x, y, r = this.rotation) {
return [(x * Math.cos(r) - y * Math.sin(r)),
(y * Math.cos(r) - x * Math.sin(r))];
}
transformCanvas() {
let [,,bw, bh] = this.bounds;
let [sx, sy] = this.rotateVector(...this.currentShift, this.rotation);
let tx = -(this.x + sx) * this.zoom;
let ty = -(this.y + sy) * this.zoom;
context.translate(tx + bw / 2, ty + bh / 2);
context.scale(this.zoom, this.zoom);
}
}