113 lines
2.3 KiB
JavaScript
113 lines
2.3 KiB
JavaScript
import * as game from './index.mjs';
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import * as graphics from '../graphics/index.mjs';
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import * as world from '../world/index.mjs';
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import * as inventory from './inventory.mjs';
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import * as particle from '../world/particle.mjs';
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import * as edit from './edit.mjs';
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import * as audio from './audio.mjs';
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export let shipLanded = false;
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export let score = 0;
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let notification = null;
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let notLife = 0;
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let landedPlanets = new Set();
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function notify(message) {
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if (notification === null) return;
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notification.text = message;
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notLife = 80;
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}
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export function tick() {
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if (notification === null) return;
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if (notLife-- <= 0)
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notification.text = '';
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}
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export function setNotificationElement(el) {
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notification = el;
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}
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export function startGame() {
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game.changeView('game');
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graphics.perspective.focusPlayer();
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}
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export function landShip(planet) {
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shipLanded = true;
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if (!landedPlanets.has(planet)) {
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newPlanet(planet);
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}
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game.state.landed = true;
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}
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function newPlanet(planet) {
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let value = (planet.radius + 30) | 0;
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landedPlanets.add(planet);
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score += value;
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notify('Landed on new planet: +' + value);
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}
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export function launchShip() {
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shipLanded = false;
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game.state.landed = false;
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}
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export function toggleEdit() {
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if (game.state.editing) {
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endEditing();
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return;
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}
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game.state.editing = true;
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game.state.inventory = true;
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edit.init();
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}
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export function toggleTrace() {
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let trace = graphics.toggleTrace();
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notify('Path prediction: ' + (trace ? 'on' : 'off'));
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}
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export function cycleRotationMode() {
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let message = {
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parent: 'planet',
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local: 'ship',
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universe: 'universe'
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}[graphics.cycleRotationMode()];
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notify('Rotation view: ' + message);
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}
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export function endEditing() {
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let {valid, reason} = edit.end();
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if (valid) {
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audio.play('endEdit');
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particle.createEndEditBurst(world.playerShip);
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graphics.changePerspective('universe');
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game.state.editing = false;
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game.state.inventory = false;
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}
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}
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export function invalidTilePlacement() {
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// TODO: Play some audio.
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}
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export function tilePlacement() {
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// TODO: Play some audio.
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}
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export function tossItem() {
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particle.createItemToss(world.playerShip);
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}
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export function collectItem(type, id) {
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inventory.addItem(type, id);
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audio.play('itemPickup');
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score += 20;
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notify('Collected module: +20');
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return true;
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}
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