improcket/js/world/ship.mjs
2018-03-07 19:00:03 +00:00

232 lines
5.7 KiB
JavaScript

import Module from './module.mjs';
import Body from './body.mjs';
import * as world from './index.mjs';
import * as consts from '../consts.mjs';
import * as particle from './particle.mjs';
import * as events from '../game/events.mjs';
import Tracer from './tracer.mjs';
import {state} from '../game/index.mjs';
export default class Ship extends Body {
constructor(x, y) {
super(x, y, 0);
this.localCom = [0, 0];
this.modules = new Set();
this.maxRadius = 0;
this.landed = false;
this.lastContactModule = null;
this.poc = this.com;
this.maxFuel = 0;
this.fuel = 0;
this.rotationPower = 0;
this.cargoCapacity = 0;
this.thrust = 0;
this.crashed = false;
this.timeWithoutFuel = 0;
}
get com() {
let [lx, ly] = this.localCom;
return [this.x + lx, this.y + ly];
}
get parentCelestial() {
let closest = null;
let closestDistance = 0;
world.celestials.forEach(c => {
let dis = this.distanceTo(c);
if (closest === null || dis < closestDistance) {
closest = c;
closestDistance = dis;
}
});
if (closestDistance > consts.MAX_PARENT_CELESTIAL_DISTANCE)
return null;
return closest;
}
tick() {
if (this.crashed) return;
if (!state.editing) this.tickMotion();
if (!this.landed) this.tickGravity(world.celestials);
if (!state.editing) this.resolveCollisions();
this.modules.forEach(m => {
if (m.type == 'thruster' && m.power !== 0) {
for (let i = 0; i < 2; i++) particle.createThrustExhaust(m);
}
});
this.modules.forEach(m => m.reset());
if (events.shipLanded != this.landed) {
if (this.landed) {
events.landShip(this.parentCelestial)
} else {
events.launchShip()
}
}
if (this.fuel === 0 && !state.gameOver) {
if (this.timeWithoutFuel++ > 300)
events.outOfFuel();
} else {
this.timeWithoutFuel = 0;
}
}
clearModules() {
this.modules.clear();
}
addFuel(amount) {
this.fuel = Math.min(this.fuel + amount, this.maxFuel);
}
addModule(x, y, properties, options) {
let module = new Module(x, y, this, {...properties, ...options});
this.modules.add(module);
this.refreshShape();
}
deleteModule(module) {
this.modules.delete(module);
this.refreshShape();
}
refreshShape() {
let points = [];
this.modules.forEach(m => points.push([...m.localCom, m.mass]));
this.mass = points.reduce((a, [,,b]) => a + b, 0);
this.localCom = points.reduce(([ax, ay], [bx, by, bm]) =>
[ax + bx * bm, ay + by * bm], [0, 0])
.map(x => x / this.mass);
let [lx, ly] = this.localCom;
this.maxRadius = points.reduce((a, [bx, by]) =>
Math.max(Math.sqrt((bx - lx) ** 2 + (by - ly) ** 2), a), 0) + 1;
this.maxFuel = 0;
this.rotationPower = 0;
this.cargoCapacity = 0;
this.thrust = 0;
this.modules.forEach(m => {
if (m.type === 'fuel') {
this.maxFuel += m.data.fuelCapacity;
} else if (m.type === 'capsule') {
this.rotationPower += m.data.rotation;
this.cargoCapacity += m.data.capacity;
} else if (m.type === 'thruster') {
this.thrust += m.data.thrust;
} else if (m.type === 'gyroscope') {
this.rotationPower += m.data.rotation;
} else if (m.type === 'cargo') {
this.cargoCapacity += m.data.capacity;
}
});
}
colliding(point, radius) {
let [px, py] = point;
let result = false;
this.modules.forEach(m => {
let [mx, my] = this.getWorldPoint(...m.localCom);
let dis = Math.sqrt((py - my) ** 2 + (px - mx) ** 2);
if (dis < radius) result = true;
});
return result;
}
resolveCollisions() {
this.landed = false;
world.celestials.forEach(c => {
let dis = this.distanceTo(c);
if (dis < c.radius + this.maxRadius) {
this.modules.forEach(m => {
this.checkModuleCollision(m, c);
});
}
})
}
checkModuleCollision(module, body) {
let p = this.getWorldPoint(...module.localCom);
let dis = body.distanceTo({ com: p });
if (dis < body.radius + 0.5 + consts.EPSILON) {
this.approach(body, dis - (body.radius + 0.5));
this.moduleCollided(module);
this.halt();
this.resolveCelestialCollision(p, body, module);
this.poc = p;
this.lastContactModule = module;
}
}
moduleCollided(module) {
if (this.landed) return;
let speed = Math.sqrt(this.xvel ** 2 + this.yvel ** 2);
if (module.type !== 'thruster' || speed > consts.CRASH_SPEED) {
events.crash();
this.crashed = true;
}
}
resolveCelestialCollision(pos, cel, module) {
let celToCom = this.angleTo(...this.com, ...cel.com);
let celToPoc = this.angleTo(...pos, ...cel.com);
let pocToCom = this.angleTo(...this.com, ...pos);
let shipAngle = this.normalizeAngle(this.r + Math.PI / 2);
let turnAngle = this.angleDifference(celToPoc, pocToCom);
let checkAngle = this.angleDifference(celToPoc, shipAngle);
let correctionAngle = this.angleDifference(shipAngle, celToCom);
let [force] = this.rotateVector(0, 1, turnAngle);
if (Math.abs(checkAngle) < consts.TIP_ANGLE) {
[force] = this.rotateVector(0, 1, correctionAngle);
force *= 0.2;
}
let canLand = Math.abs(checkAngle) < 0.03
&& Math.abs(this.rvel) < 0.001;
if (canLand) {
this.landed = true;
this.rvel = 0;
this.r = celToCom - Math.PI / 2;
}
this.rvel += force * consts.TIP_SPEED;
}
applyThrust({ forward = 0, left = 0, right = 0, back = 0,
turnLeft = 0, turnRight = 0}) {
let thrustForce = -forward * consts.THRUST_POWER * this.thrust;
let turnForce = (turnRight - turnLeft) * consts.TURN_POWER;
if (this.fuel <= 0) {
this.fuel = 0;
thrustForce = 0;
} else {
this.fuel -= Math.abs(thrustForce) * consts.FUEL_BURN_RATE;
}
turnForce *= this.rotationPower;
this.applyDirectionalForce(0, thrustForce, turnForce);
this.modules.forEach(m => {
if (m.type !== 'thruster' || thrustForce == 0) return;
m.power += forward;
});
}
}