32 lines
1.1 KiB
JavaScript
32 lines
1.1 KiB
JavaScript
/*
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* Constants that do not change during gameplay.
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* This can kind of be treated like a configuration file, I guess.
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*
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* All length units are relative to the size of a small ship module, which
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* is always 1x1.
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*/
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// For fixing floating point rounding errors.
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export const EPSILON = 1e-8;
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// Unit length of sector. Only for internal representation.
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export const SECTOR_SIZE = 512;
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// G, G-boy, The big G, Mr. G, g's big brother, G-dog
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export const GRAVITATIONAL_CONSTANT = 0.002;
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// Perspective constraints. Higher zoom value = closer.
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export const MIN_ZOOM = 1;
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export const MAX_ZOOM = 100;
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export const DEFAULT_ZOOM = 10;
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export const ZOOM_SPEED = 0.01;
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// Ship landing. Angle in radians.
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export const TIP_ANGLE = 0.3;
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export const TIP_SPEED = 0.015;
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// Ship flight mechanics. Speed measured in units per tick.
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export const FUEL_BURN_RATE = 0.01;
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export const THRUST_POWER = 0.007;
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export const TURN_POWER = 0.05;
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// Distance at which an orbited planet will not be considered a parent body.
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export const MAX_PARENT_CELESTIAL_DISTANCE = 120;
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// Ship editing.
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export const EDIT_MARGIN = 2;
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// Floating items.
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export const ENTITY_ROTATION_RATE = 0.01;
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