improcket/js/world/spawn.mjs
2018-03-09 20:07:31 +00:00

161 lines
3.8 KiB
JavaScript

import Ship from './ship.mjs';
import Module from './module.mjs';
import Celestial from './celestial.mjs';
import Entity from './entity.mjs';
import Tracer from './tracer.mjs';
import {modules} from '../data.mjs';
import * as world from './index.mjs';
import * as consts from '../consts.mjs';
import {SECTOR_SIZE as SS} from '../consts.mjs';
let spawnedSectors = new Map();
const visibleRadius = (400 / consts.MIN_ZOOM) + SS;
export function tick() {
let [px, py] = world.playerShip.com;
for (let x = px - visibleRadius; x < px + visibleRadius; x += SS)
for (let y = py - visibleRadius; y < py + visibleRadius; y += SS) {
let [sx, sy] = [x / SS | 0, y / SS | 0];
let id = `${sx}.${sy}`;
if (!spawnedSectors.has(id)) spawnSector(sx, sy);
}
spawnedSectors.forEach((objects, key) => {
let [sx, sy] = key.split('.');
let [wx, wy] = [sx * SS, sy * SS];
let dis = (wx - px) ** 2 + (wy - py) ** 2;
if (dis > (SS * 4) ** 2) {
spawnedSectors.delete(key);
objects.forEach(world.remove);
}
});
}
function nearest(x, y, set) {
let closest = null;
let closestDis = 0;
set.forEach(e => {
let dis = e.distanceTo({ com: [x, y] });
if (closest === null || dis < closestDis) {
closest = e;
closestDis = dis;
}
});
return [closest, closestDis];
}
function spawnSector(x, y) {
let area = SS ** 2;
let spawned = new Set();
for (let i = 0; i < area / 1000; i++) {
let [px, py] = [(x + Math.random()) * SS, (y + Math.random()) * SS];
if (Math.random() < consts.PLANET_SPAWN_RATE / 1000) {
spawned.add(randomPlanet(px, py));
} else if (Math.random() < consts.ENTITY_SPAWN_RATE / 1000){
spawned.add(randomEntity(px, py));
}
}
spawnedSectors.set(`${x}.${y}`, spawned);
}
function randomPlanet(x, y, {
radius = Math.random() * 60 + 30,
type = 'green',
density = 3
} = {}) {
let [cel, dis] = nearest(x, y, world.celestials);
let mcs = consts.MIN_CELESTIAL_SPACING;
if (cel !== null && dis < Math.max(radius, cel.radius) * mcs) return;
let planet = celestial(x, y, radius, {
density: density,
type: type
});
for (let i = 0.1; i < 10; i += 0.5) {
if (Math.random() > 0.95) {
let e = randomEntity();
e.orbit(planet, i * radius, Math.random() * Math.PI * 2);
}
}
for (let i = 0; i < 10; i++) {
if (Math.random() > 0.7) {
let e = randomEntity();
e.orbit(planet, 1.5, Math.random() * Math.PI * 2);
e.gravity = false;
e.halt();
}
}
return planet;
}
function randomEntity(x, y) {
let entity, type, id;
if (Math.random() > 0.5) {
entity = new Entity(x, y, 'fuelcan');
} else {
let type, id;
while (true) {
let arr = Object.entries(modules);
[type, arr] = arr[Math.random() * arr.length | 0];
arr = Object.keys(arr);
id = arr[Math.random() * arr.length | 0];
let value = modules[type][id].value;
if (Math.random() < (1 / value)) break;
}
entity = new Entity(x, y, type, id);
}
world.entities.add(entity);
return entity;
}
export function player() {
let ship = new Ship(0, -45);
ship.addModule(0, 0, modules.capsule.small);
ship.addModule(0, 1, modules.fuel.small);
ship.addModule(0, 2, modules.thruster.light);
//ship.addModule(1, 2, modules.thruster.light);
//ship.addModule(-1, 2, modules.thruster.light);
world.ships.add(ship);
world.setPlayerShip(ship);
ship.addFuel(ship.maxFuel);
let tracer = new Tracer(ship);
world.tracers.add(tracer);
return ship;
}
export function startPlanet() {
let planet = randomPlanet(0, 0, {
radius: 40,
density: 3,
type: 'green'
});
let fuel = new Entity(0, 0, 'fuelcan');
world.entities.add(fuel);
fuel.orbit(planet, 10, -0.5);
return planet;
}
export function startEntity(parent) {
}
export function celestial(x, y, radius, params) {
let celestial = new Celestial(x - radius, y - radius, radius, params);
world.celestials.add(celestial);
return celestial;
}