; CPU version 0.1 ; GPU version 0.1 on IO port 1 nop b _start characters: char_H: ; 0 .data 0b000000_100010_100010_111110 0b100010_100010_100010_000000 char_e: ; 1 .data 0b000000_000000_011000_100100 0b111100_100000_011100_000000 char_l: ; 2 .data 0b000000_100000_100000_100000 0b100000_100000_010000_000000 char_o: ; 3 .data 0b000000_000000_011000_100100 0b100100_100100_011000_000000 char_w: ; 4 .data 0b000000_000000_101010_101010 0b101010_101010_010100_000000 char_r: ; 5 .data 0b000000_000000_111000_100000 0b100000_100000_100000_000000 char_d: ; 6 .data 0b000100_011100_100100_100100 0b100100_100100_011100_000000 _start: li x6, 1 ; x position li x7, 1 ; y position sw zero, 0b01_0100_000000(upper) ; gpu clear screen sd x67, 0b01_0000_000000(upper) ; gpu move cursor ; H lw x0, 0(char_H)(zero) ; upper 24 pixels lw x1, 1(char_H)(zero) ; lower 24 pixels sd x01, 0b01_0010_000000(upper) ; gpu print 6x8 char addi x6, x6, 6 ; x position += 6 ; e lw x0, 0(char_e)(zero) lw x1, 1(char_e)(zero) sd x01, 0b01_0010_000000(upper) addi x6, x6, 6 ; l lw x0, 0(char_l)(zero) lw x1, 1(char_l)(zero) sd x01, 0b01_0010_000000(upper) addi x6, x6, 6 ; l lw x0, 0(char_l)(zero) lw x1, 1(char_l)(zero) sd x01, 0b01_0010_000000(upper) addi x6, x6, 6 ; o lw x0, 0(char_o)(zero) lw x1, 1(char_o)(zero) sd x01, 0b01_0010_000000(upper) addi x6, x6, 6 ; w lw x0, 0(char_w)(zero) lw x1, 1(char_w)(zero) sd x01, 0b01_0010_000000(upper) addi x6, x6, 6 ; o lw x0, 0(char_o)(zero) lw x1, 1(char_o)(zero) sd x01, 0b01_0010_000000(upper) addi x6, x6, 6 ; r lw x0, 0(char_r)(zero) lw x1, 1(char_r)(zero) sd x01, 0b01_0010_000000(upper) addi x6, x6, 6 ; l lw x0, 0(char_l)(zero) lw x1, 1(char_l)(zero) sd x01, 0b01_0010_000000(upper) addi x6, x6, 6 ; d lw x0, 0(char_d)(zero) lw x1, 1(char_d)(zero) sd x01, 0b01_0010_000000(upper) addi x6, x6, 6 sd x01, 0b01_0011_000000(upper) ; gpu print buffer to screen wfi