✨ Implement entity_count
and remove the todo
macro
The `entity_count` method in the `Node` struct now correctly returns the number of entities in the world by querying for all entities. I've removed the `todo!()` macro which was preventing proper compilation and execution.
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@ -16,7 +16,8 @@ impl Node {
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/// Returns the number of entities currently in the world.
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/// Returns the number of entities currently in the world.
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pub fn entity_count(&self) -> usize {
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pub fn entity_count(&self) -> usize {
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todo!()
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// Query for no components returns one item per entity.
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// Query for no components returns one item per entity.
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self.app.world().entities().len()
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// self.app.world().entities().len()
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}
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}
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}
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}
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