reduce update packet size by ~70%

This commit is contained in:
Asraelite 2016-03-29 01:14:32 +01:00
parent 1af386d9f5
commit 0906441246
20 changed files with 219 additions and 143 deletions

View file

@ -11,12 +11,12 @@ class World {
this.physics = new Physics();
this.spawner = new Spawner(this);
this.bodies = new Set();
this.copulae = new Set();
this.structures = new Set();
this.asteroids = new Set();
this.copulae = new Set();
this.players = new Set();
this.projectiles = new Set();
this.ships = new Map();
this.players = new Set();
this.structures = new Set();
this.room = room;
this.tps = 0;
this.tpsCount = 0;
@ -63,18 +63,18 @@ class World {
}
addAsteroid(asteroid) {
this.asteroids.add(asteroid);
this.addBody(asteroid);
}
addProjectile(projectile) {
this.projectiles.add(projectile);
this.addBody(projectile);
projectile.connect();
}
addBody(body) {
this.bodies.add(body);
if (body.type == 'asteroid') this.asteroids.add(body);
if (body.type == 'structure') this.structures.add(body);
this.physics.createBody(body);
this.room.broadcast('create', body.packFull());
}
@ -85,8 +85,9 @@ class World {
this.room.broadcast('effect', copula.packFull());
}
applyDelta(body, data) {
this.players.forEach(player => player.delta[body] = data);
applyDelta(data) {
data = data.map(v => +(v.toFixed(3)));
this.players.forEach(player => player.applyDelta(data));
}
explosion(pos, power) {
@ -126,9 +127,9 @@ class World {
removeBody(body) {
body.destruct();
this.bodies.delete(body);
this.ships.delete(body);
this.structures.delete(body);
this.asteroids.delete(body);
this.structures.delete(body);
this.ships.delete(body);
this.projectiles.delete(body);
this.room.broadcast('destroy', body.id);
}
@ -143,15 +144,15 @@ class World {
}
start() {
this.interval = setInterval(_ => this.tick(this), 1000 / 60);
}
stop() {
clearInterval(this.interval);
}
tick(self) {
self.physics.step();
tick() {
this.physics.step();
let tickBodies = (set, interval) => {
set.forEach(body => {
@ -161,9 +162,9 @@ class World {
});
};
tickBodies(self.ships, 1);
tickBodies(self.asteroids, 4);
tickBodies(self.projectiles, 1);
tickBodies(this.ships, 1);
tickBodies(this.asteroids, 4);
tickBodies(this.projectiles, 1);
if (Date.now() - this.tpsStart > 5000) {
this.tps = this.tpsCount / 5 | 0;