reduce update packet size by ~70%
This commit is contained in:
parent
1af386d9f5
commit
0906441246
20 changed files with 219 additions and 143 deletions
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@ -18,7 +18,6 @@ class Net {
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this.socket.on('update', data => {
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game.world.update(data);
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//console.log('.');
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});
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this.socket.on('world', data => {
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@ -31,8 +31,7 @@ class Renderer {
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if (state == 'connecting' || state == 'disconnected') {
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pallet.clear();
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pallet.fill('#111');
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var str = state == 'connecting' ? 'Connecting' : 'Shit\'s ' +
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'diconnected, yo!';
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var str = state == 'connecting' ? 'Connecting' : 'Disconnected';
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pallet.text(str, canvas.width / 2, canvas.height / 2, '#fff',
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'FreePixel', 16, 'center', 'middle');
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return;
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@ -16,9 +16,9 @@ Renderer.prototype.renderShip = (pallet, ship) => {
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pallet.view(x + vx, y + vy, false, pos.r);
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let ts = ship.size / 2;
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for (let i = 0; i < ship.mounts.length; i++) {
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if (ship.turrets[i]) {
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pallet.image(turr, ship.mounts[i][0] - ts, ship.mounts[i][1] - ts, 0);
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for (let i = 0; i < ship.fixtures.length; i++) {
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if (ship.fixtures[i]) {
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pallet.image(turr, ship.fixtures[i][0] - ts, ship.fixtures[i][1] - ts, 0);
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}
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}
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pallet.image(ship.team == 'a' ? teama : teamb, 0, 0, 0);
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@ -6,7 +6,7 @@ class Asteroid extends Body {
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}
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updateType(data) {
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this.debug = data[6];
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this.debug = data.debug;
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}
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tick() {
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@ -2,17 +2,17 @@
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class Body {
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constructor(data) {
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this.x = data.delta[0];
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this.y = data.delta[1];
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this.xvel = data.delta[2];
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this.yvel = data.delta[3];
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this.r = data.delta[4];
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this.rvel = data.delta[5];
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console.log(data);
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this.interface = data.interface;
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let s = this.interface.order.length + this.interface.fixtures;
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this.interface.size = s;
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this.id = data.id
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this.frame = data.frame;
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this.fixtures = data.fixtures;
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this.b2body = false;
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this.updated = 0;
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game.world.update(data.delta);
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this.com = {
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x: 0,
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@ -40,15 +40,19 @@ class Body {
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}
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update(data) {
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this.x = data[0];
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this.y = data[1];
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this.xvel = data[2]
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this.yvel = data[3];
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this.r = data[4];
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this.rvel = data[5];
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let values = {};
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Array.from(data).map((v, i) => {
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values[this.interface.order[i]] = v
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});
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this.x = values.x;
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this.y = values.y;
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this.xvel = values.xvel;
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this.yvel = values.yvel;
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this.r = values.r;
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this.rvel = values.rvel;
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this.updated = 10;
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this.updateType(data);
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this.updateType(values);
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}
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updateType() {
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@ -56,6 +60,6 @@ class Body {
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}
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tick() {
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}
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}
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@ -1,6 +1,5 @@
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class Ship extends Body {
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constructor(data) {
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console.log(data);
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super(data);
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this.player = new Player(data.name, data.team, this);
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this.team = data.team;
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@ -8,8 +7,6 @@ class Ship extends Body {
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this.hull = '01';
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this.thrust = {};
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this.power = data.power;
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this.mounts = data.mounts;
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this.turrets = data.turrets;
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this.size = {
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'small': 8,
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'medium': 16,
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@ -21,10 +18,10 @@ class Ship extends Body {
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updateType(data) {
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this.thrust = {
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forward: data[6]
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forward: data.thrustForward
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}
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this.debug = data[9];
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this.debug = data.debug;
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}
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tick() {
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8
public/static/js/wingbase/world/turret.js
Normal file
8
public/static/js/wingbase/world/turret.js
Normal file
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@ -0,0 +1,8 @@
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class Turret {
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constructor(ship, type, pos) {
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this.ship = ship;
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this.type = type;
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this.pos = pos;
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this.traversal = 0;
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}
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}
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@ -1,4 +1,4 @@
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var SCALE = 32;
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const SCALE = 32;
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class World {
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constructor() {
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@ -44,16 +44,19 @@ class World {
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};
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update(data) {
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for (var id in data) {
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if (!this.bodies[id]) {
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let array = new Float32Array(data);
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let i = 0;
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while (i < array.length) {
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let id = array[i++];
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let body = this.bodies[id];
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if (!body) {
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game.net.send('requestBodyData', id);
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continue;
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return;
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}
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var body = this.bodies[id];
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body.update(data[id]);
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if (data[id].destroy) delete this.bodies[id];
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body.update(array.slice(i, i + body.interface.size));
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i += body.interface.size;
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}
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};
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@ -76,11 +76,14 @@
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"Salal Berry",
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"Salak",
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"Satsuma",
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"Soursop",
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"Star Fruit",
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"Strawberry",
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"Tamarillo",
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"Tamarind",
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"Ugli Fruit"
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"Ugli Fruit",
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"Yuzu",
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"Ziziphus"
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],
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"adjectives": {
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"a": [
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@ -159,7 +162,8 @@
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"Perfect",
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"Pitiful",
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"Paranoid",
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"Pink"
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"Pink",
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"Porous"
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],
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"q": [
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"Quivering",
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@ -172,7 +176,8 @@
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"s": [
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"Stupid",
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"Silly",
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"Smart"
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"Smart",
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"Slimy"
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],
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"t": [
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"Terrific",
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@ -195,10 +200,12 @@
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"Xenophobic"
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],
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"y": [
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"Yellow"
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"Yellow",
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"Useful"
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],
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"z": [
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"Zany"
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"Zany",
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"Zealous"
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]
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}
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}
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@ -11,7 +11,7 @@ class Player {
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this.lastAction = Date.now();
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this.connection = connection;
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this.name = this.randomName();
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this.delta = {};
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this.delta = [];
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this.chatCooldown = 0;
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}
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@ -20,6 +20,10 @@ class Player {
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this.room.remove(this);
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}
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applyDelta(data) {
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this.delta = this.delta.concat(data);
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}
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updateInputs(data) {
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this.ship.updateInputs(data);
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this.lastAction = Date.now();
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@ -49,9 +53,9 @@ class Player {
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}
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sendUpdate() {
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if (Object.keys(this.delta).length == 0) return;
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if (this.delta.length == 0) return;
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this.connection.send('update', this.delta);
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this.delta = {};
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this.delta = [];
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}
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tick() {
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@ -13,6 +13,14 @@ class Room {
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this.teamB = new Set();
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this.world = new World(this);
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this.name = (Math.random() * 100000 | 0).toString(36);
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this.tps = 60;
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this.idGenerator = (function*() {
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let i = 0;
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while (true)
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yield i++;
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})();
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this.gameServer = gameServer;
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this.io = this.gameServer.net.io;
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@ -46,6 +54,10 @@ class Room {
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this.message('roomLeave', player.name, 'team' + player.team);
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}
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generateId() {
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return this.idGenerator.next().value;
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}
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setTeam(player, team) {
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this.teamA.delete(player);
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this.teamB.delete(player);
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@ -58,9 +70,9 @@ class Room {
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player.connection.drop();
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}
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update(self) {
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//if (this.world.tickCount % 100 == 0)
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self.players.forEach(player => {
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update() {
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this.world.tick();
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this.players.forEach(player => {
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player.sendUpdate();
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if (Date.now() - player.lastAction > 10000) {
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//this.kick(player);
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@ -75,7 +87,7 @@ class Room {
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chat(player, message) {
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wingbase.log(`${this.name}/${player.name}: ${message}`);
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this.chatCooldown++;
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this.io.to(this.name).emit('chat', {
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type: 'player',
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@ -104,6 +116,7 @@ class Room {
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let data = {
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playerShipId: player.ship.id,
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bounds: this.world.bounds,
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tps: this.tps,
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bodies: Array.from(this.world.bodies).map(b => b.packFull())
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};
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@ -113,7 +126,8 @@ class Room {
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start() {
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this.world.populate();
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this.world.start();
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this.interval = setInterval(_ => this.update(this), 1 / 60);
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let wait = 1 / this.tps * 1000;
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this.interval = setInterval(this.update.bind(this), wait);
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}
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stop() {
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@ -4,17 +4,19 @@ const Body = require('./body.js');
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class Asteroid extends Body {
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constructor(world, pos, size) {
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super(world);
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this.x = pos.x;
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this.y = pos.y;
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super(world, pos);
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this.debug = 0;
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this.size = size;
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this.type = 'asteroid';
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this.size = size;
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this.frame = this.randomFrame();
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this.interface.order.push.apply(this.interface.order, [
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'debug'
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]);
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this.interface.type = 'asteroid';
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}
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randomFrame() {
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@ -34,13 +36,8 @@ class Asteroid extends Body {
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return [this.debug];
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}
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packFull() {
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return {
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type: 'asteroid',
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id: this.id,
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frame: this.frame,
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delta: this.packDelta()
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}
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packTypeFull() {
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return {};
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}
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}
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@ -2,19 +2,37 @@
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const uuid = require('uuid');
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const Mount = require('./turret/mount.js');
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const b2Vec2 = require('box2d-html5').b2Vec2;
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class Body {
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constructor(world) {
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this.x = 0;
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this.y = 0;
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this.r = 0;
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this.b2body = false;
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this.type = 'asteroid';
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this.mounts = [];
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this.health = 1;
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constructor(world, data) {
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data = data || {};
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this.world = world;
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this.id = uuid.v4().slice(0, 8);
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this.id = this.world.room.generateId();
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this.type = 'body';
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this.b2body = false;
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this.mounts = data.mounts || [];
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this.health = data.health || 1;
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this.mounts = this.mounts.map(m => new Mount(this, m));
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let fixtures = data.fixtures || [];
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this.fixtures = this.mounts.map((m, i) => fixtures[i] || 0);
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this.interface = {
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order: [
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'x',
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'y',
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'xvel',
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'yvel',
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'r',
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'rvel'
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],
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type: 'body',
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fixtures: this.fixtures.length
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};
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}
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destruct() {
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@ -23,7 +41,7 @@ class Body {
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}
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applyDelta() {
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this.world.applyDelta(this.id, this.packDelta());
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this.world.applyDelta(this.packDelta());
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}
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applyForce(x, y, center) {
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@ -74,8 +92,13 @@ class Body {
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let rot = this.b2body.GetAngleRadians();
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let rvel = this.b2body.GetAngularVelocity();
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// Simple array to save bandwidth.
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return [pos.x, pos.y, vel.x, vel.y, rot, rvel].concat(this.packTypeDelta());
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let values = [this.id, pos.x, pos.y, vel.x, vel.y, rot, rvel];
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values = values.concat(this.packTypeDelta());
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this.mounts.forEach(m => {
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values = values.concat(m.packDelta());
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});
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return values;
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}
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packTypeDelta() {
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@ -83,11 +106,24 @@ class Body {
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}
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packFull() {
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return {
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type: 'body',
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let packet = {
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type: this.type,
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id: this.id,
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delta: this.packDelta()
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frame: this.frame,
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fixtures: this.mounts.map(m => m.packFull()),
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delta: this.packDelta(),
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interface: this.interface
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}
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let typePacket = this.packTypeFull();
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for (let i in typePacket)
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packet[i] = typePacket[i];
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return packet;
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}
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packTypeFull() {
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return {};
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}
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get com() {
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@ -5,13 +5,9 @@ const Rope = require('../../copula/rope.js');
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class Grapple extends Projectile {
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constructor(world, pos, source) {
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super(world);
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// pos.x *= 32, pos.y *= 32, idk why
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super(world, pos);
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this.x = pos.x * 32;
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this.y = pos.y * 32;
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this.xvel = pos.xvel;
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this.yvel = pos.yvel;
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this.r = pos.r;
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this.xvel += Math.cos(this.r) * 0.25;
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this.yvel += Math.sin(this.r) * 0.25;
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@ -64,14 +60,8 @@ class Grapple extends Projectile {
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return [];
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}
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packFull() {
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return {
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type: 'grapple',
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id: this.id,
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source: this.source.id,
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frame: this.frame,
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delta: this.packDelta()
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};
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packProjectileFull() {
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return {};
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}
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}
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@ -51,14 +51,8 @@ class Missile extends Projectile {
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return [];
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}
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packFull() {
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return {
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type: 'missile',
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id: this.id,
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source: this.source.id,
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frame: this.frame,
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delta: this.packDelta()
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};
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packProjectileFull() {
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return {};
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}
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}
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@ -8,7 +8,21 @@ class Projectile extends Body {
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}
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connect() {
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}
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packTypeDelta() {
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return [];
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}
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packProjectileFull() {
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return {};
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}
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packTypeFull() {
|
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let packet = this.packProjectileFull();
|
||||
packet.source = this.source.id;
|
||||
return packet;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,13 +4,12 @@ const defaults = require('../traits/defaults.json');
|
|||
const shipTraits = require('../traits/ships.json');
|
||||
|
||||
const Body = require('./body.js');
|
||||
const Mount = require('./turret/mount.js');
|
||||
|
||||
class Ship extends Body {
|
||||
constructor(world, pos, player, build) {
|
||||
super(world);
|
||||
|
||||
build = build || defaults.spawnShip;
|
||||
let traits = shipTraits[build.ship];
|
||||
super(world, traits, build);
|
||||
|
||||
// Body data.
|
||||
this.x = pos.x || 0;
|
||||
|
@ -23,19 +22,18 @@ class Ship extends Body {
|
|||
this.grapple = false;
|
||||
|
||||
// Traits.
|
||||
let traits = shipTraits[this.class];
|
||||
this.traits = traits;
|
||||
this.frame = traits.frame;
|
||||
this.power = traits.power;
|
||||
this.size = traits.size;
|
||||
|
||||
// Mounts
|
||||
traits.mounts.forEach((data, i) => {
|
||||
let mount = new Mount(this, data);
|
||||
this.mounts.push(mount);
|
||||
});
|
||||
|
||||
this.turrets = build.turrets || [];
|
||||
// Delta interface.
|
||||
this.interface.order.push.apply(this.interface.order, [
|
||||
'thrustForward',
|
||||
'thrustLeft',
|
||||
'thrustRight'
|
||||
]);
|
||||
this.interface.type = 'ship';
|
||||
|
||||
this.thrust = {
|
||||
forward: 0,
|
||||
|
@ -56,9 +54,9 @@ class Ship extends Body {
|
|||
release: data[7]
|
||||
};
|
||||
|
||||
this.thrust.forward = this.inputs.forward;
|
||||
this.thrust.left = this.inputs.left;
|
||||
this.thrust.right = this.inputs.right;
|
||||
this.thrust.forward = +this.inputs.forward;
|
||||
this.thrust.left = +this.inputs.left;
|
||||
this.thrust.right = +this.inputs.right;
|
||||
|
||||
if (this.inputs.missile) this.launchMissile();
|
||||
if (this.inputs.grapple) {
|
||||
|
@ -100,22 +98,23 @@ class Ship extends Body {
|
|||
|
||||
packTypeDelta() {
|
||||
let t = this.thrust;
|
||||
|
||||
return [t.forward, t.left, t.right, this.debug || false];
|
||||
return [t.forward, t.left, t.right];
|
||||
}
|
||||
|
||||
packFull() {
|
||||
getTypeDeltaInterface() {
|
||||
return [
|
||||
'thrustForward',
|
||||
'thrustLeft',
|
||||
'thrustRight'
|
||||
];
|
||||
}
|
||||
|
||||
packTypeFull() {
|
||||
return {
|
||||
type: 'ship',
|
||||
id: this.id,
|
||||
team: this.player.team,
|
||||
name: this.player.name,
|
||||
frame: this.frame,
|
||||
power: this.power,
|
||||
mounts: this.mounts.map(m => m.packFull()),
|
||||
turrets: this.turrets.map(t => t.packFull()),
|
||||
size: this.size,
|
||||
delta: this.packDelta()
|
||||
size: this.size
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,7 +17,9 @@ class Mount {
|
|||
this.traversal = data.traversal ? {
|
||||
cw: data.bounds[0],
|
||||
ccw: data.bounds[1]
|
||||
} : false;
|
||||
} : 0;
|
||||
|
||||
this.updateDeltaInterface();
|
||||
}
|
||||
|
||||
destruct() {
|
||||
|
@ -25,11 +27,20 @@ class Mount {
|
|||
this.fixture.destruct();
|
||||
}
|
||||
|
||||
packDelta() {
|
||||
return [this.traversal || 0];
|
||||
}
|
||||
|
||||
updateDeltaInterface() {
|
||||
this.deltaInterface = this.fixture ? ['traversal'] : [];
|
||||
}
|
||||
|
||||
packFull() {
|
||||
return {
|
||||
x: this.position.x,
|
||||
y: this.position.y
|
||||
}
|
||||
y: this.position.y,
|
||||
turret: this.turret ? this.turret.type : 0
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -11,12 +11,12 @@ class World {
|
|||
this.physics = new Physics();
|
||||
this.spawner = new Spawner(this);
|
||||
this.bodies = new Set();
|
||||
this.copulae = new Set();
|
||||
this.structures = new Set();
|
||||
this.asteroids = new Set();
|
||||
this.copulae = new Set();
|
||||
this.players = new Set();
|
||||
this.projectiles = new Set();
|
||||
this.ships = new Map();
|
||||
this.players = new Set();
|
||||
this.structures = new Set();
|
||||
this.room = room;
|
||||
this.tps = 0;
|
||||
this.tpsCount = 0;
|
||||
|
@ -63,18 +63,18 @@ class World {
|
|||
}
|
||||
|
||||
addAsteroid(asteroid) {
|
||||
this.asteroids.add(asteroid);
|
||||
this.addBody(asteroid);
|
||||
}
|
||||
|
||||
addProjectile(projectile) {
|
||||
this.projectiles.add(projectile);
|
||||
this.addBody(projectile);
|
||||
projectile.connect();
|
||||
}
|
||||
|
||||
addBody(body) {
|
||||
this.bodies.add(body);
|
||||
if (body.type == 'asteroid') this.asteroids.add(body);
|
||||
if (body.type == 'structure') this.structures.add(body);
|
||||
this.physics.createBody(body);
|
||||
this.room.broadcast('create', body.packFull());
|
||||
}
|
||||
|
@ -85,8 +85,9 @@ class World {
|
|||
this.room.broadcast('effect', copula.packFull());
|
||||
}
|
||||
|
||||
applyDelta(body, data) {
|
||||
this.players.forEach(player => player.delta[body] = data);
|
||||
applyDelta(data) {
|
||||
data = data.map(v => +(v.toFixed(3)));
|
||||
this.players.forEach(player => player.applyDelta(data));
|
||||
}
|
||||
|
||||
explosion(pos, power) {
|
||||
|
@ -126,9 +127,9 @@ class World {
|
|||
removeBody(body) {
|
||||
body.destruct();
|
||||
this.bodies.delete(body);
|
||||
this.ships.delete(body);
|
||||
this.structures.delete(body);
|
||||
this.asteroids.delete(body);
|
||||
this.structures.delete(body);
|
||||
this.ships.delete(body);
|
||||
this.projectiles.delete(body);
|
||||
this.room.broadcast('destroy', body.id);
|
||||
}
|
||||
|
@ -143,15 +144,15 @@ class World {
|
|||
}
|
||||
|
||||
start() {
|
||||
this.interval = setInterval(_ => this.tick(this), 1000 / 60);
|
||||
|
||||
}
|
||||
|
||||
stop() {
|
||||
clearInterval(this.interval);
|
||||
|
||||
}
|
||||
|
||||
tick(self) {
|
||||
self.physics.step();
|
||||
tick() {
|
||||
this.physics.step();
|
||||
|
||||
let tickBodies = (set, interval) => {
|
||||
set.forEach(body => {
|
||||
|
@ -161,9 +162,9 @@ class World {
|
|||
});
|
||||
};
|
||||
|
||||
tickBodies(self.ships, 1);
|
||||
tickBodies(self.asteroids, 4);
|
||||
tickBodies(self.projectiles, 1);
|
||||
tickBodies(this.ships, 1);
|
||||
tickBodies(this.asteroids, 4);
|
||||
tickBodies(this.projectiles, 1);
|
||||
|
||||
if (Date.now() - this.tpsStart > 5000) {
|
||||
this.tps = this.tpsCount / 5 | 0;
|
||||
|
|
|
@ -30,7 +30,6 @@ class Spawner {
|
|||
yvel: ship.vel.y
|
||||
};
|
||||
let missile = new Missile(this.world, pos, ship);
|
||||
this.world.addProjectile(missile);
|
||||
return missile;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue