add basic updating to client on physics

This commit is contained in:
Asraelite 2016-03-21 23:45:27 +00:00
parent 95e0f6b710
commit 1027d980c1
15 changed files with 160 additions and 13 deletions

View file

@ -11,6 +11,7 @@ const b2Vec2 = Box2D.b2Vec2;
class Physics {
constructor() {
this.world = new Box2D.b2World(new b2Vec2(0, 0), false);
this.toRemove = [];
}
createBody(body) {
@ -19,7 +20,7 @@ class Physics {
bodyDef.position = new b2Vec2(body.x || 0, body.y || 0);
bodyDef.fixedRotation = false;
bodyDef.active = true;
bodyDef.linearVelocity = new b2Vec2(body.xvel || 0, body.yvel || 0);
bodyDef.linearVelocity = new b2Vec2(body.xvel || 0.05, body.yvel || 0);
bodyDef.angularVelocity = body.rvel || 0;
bodyDef.type = body.type == 'static' ?
Box2D.b2Body.b2_staticBody : Box2D.b2Body.b2_dynamicBody;
@ -31,7 +32,7 @@ class Physics {
fixtureDef.restitution = 0;
for (var poly of body.structure) {
poly.map(vertex => new b2Vec2(vertex[0], vertex[1]));
poly = poly.map(vertex => new b2Vec2(vertex[0], vertex[1]));
fixtureDef.shape = new Box2D.b2PolygonShape();
fixtureDef.shape.SetAsArray(poly, poly.length);
b2body.CreateFixture(fixtureDef);
@ -42,6 +43,13 @@ class Physics {
step() {
this.world.Step(1, 5, 1 / 60);
for (var i = 0; i < this.toRemove.length; i++) {
this.world.DestroyBody(this.toRemove[i].b2body);
console.log(this.world.GetBodyList());
}
this.toRemove = [];
}
}