add client side physics
by god did this take a lot of debugging to get working
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19 changed files with 697 additions and 71 deletions
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@ -16,12 +16,11 @@ function Net() {
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this.socket.on('update', function(data) {
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game.world.update(data);
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window.q = data;
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//console.log('.');
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});
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this.socket.on('world', function(data) {
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game.world.clear();
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console.log(data);
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game.world.playerShipId = data.playerShipId;
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for (var i in data.bodies) {
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game.world.add(data.bodies[i]);
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@ -31,6 +30,10 @@ function Net() {
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this.socket.on('create', function(data) {
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game.world.add(data);
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});
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this.socket.on('destroy', function(data) {
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game.world.remove(data);
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});
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};
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this.update = function(move) {
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