add client side physics

by god did this take a lot of debugging to get working
This commit is contained in:
Asraelite 2016-03-24 00:13:10 +00:00
parent 65f78ec3ac
commit 1412cabbb4
19 changed files with 697 additions and 71 deletions

View file

@ -1,32 +1,36 @@
function Asteroid(data) {
this.id = data.id;
this.x = data[0];
this.y = data[1];
this.r = data[2];
this.x = data.delta[0];
this.y = data.delta[1];
this.r = data.delta[2];
this.bodyType = 'asteroid';
this.frame = data.frame;
this.updated = false;
var b2Vec2 = Box2D.Common.Math.b2Vec2;
var s = SCALE;
this.getPos = function() {
var pos = this.b2body.GetPosition();
var angle = this.b2body.GetAngle();
return {
x: this.x,
y: this.y
x: pos.x,
y: pos.y,
r: angle
};
}
};
this.update = function(data) {
this.x = data[0];
this.y = data[1];
this.xvel = data[2];
this.xvel = data[2]
this.yvel = data[3];
this.r = data[4];
this.rvel = data[5];
}
this.updated = true;
};
this.tick = function() {
this.x += this.xvel * 10;
this.y += this.yvel * 10;
this.r += this.rvel * 10;
this.xvel *= 0.98;
this.yvel *= 0.98;
}
};
}