clean client code

This commit is contained in:
Asraelite 2016-03-24 13:26:35 +00:00
parent f3619ba891
commit 21a30ad212
18 changed files with 294 additions and 268 deletions

View file

@ -12,35 +12,33 @@ function init() {
game.net.connect();
}
function Game() {
var self = this;
class Game {
constructor() {
this.assets = this.loadAssets();
this.assets = loadAssets();
this.connected = false;
this.state = 'connecting';
this.connected = false;
this.state = 'connecting';
this.input = new Input();
this.net = new Net();
this.world = new World();
this.renderer = new Renderer();
}
this.input = new Input();
this.net = new Net();
this.world = new World();
this.renderer = new Renderer();
tick() {
this.renderer.render(this.state);
this.tick = function() {
self.renderer.render(self.state);
var ship = self.world ? self.world.playerShip : false;
var ship = this.world ? this.world.playerShip : false;
if(ship) {
ship.move[0] = self.input.keys.held[87] || false;
ship.move[1] = self.input.keys.held[65] || false;
ship.move[2] = self.input.keys.held[68] || false;
ship.move = [87, 65, 68].map(k => this.input.keys.held[k] || false);
ship.updateMove();
}
self.input.clear();
this.input.clear();
self.world.tick();
this.world.tick();
requestAnimationFrame(self.tick);
requestAnimationFrame(this.tick.bind(this));
}
}