clean client code
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parent
f3619ba891
commit
21a30ad212
18 changed files with 294 additions and 268 deletions
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@ -1,4 +1,4 @@
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function renderAsteroid(pallet, body) {
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Renderer.prototype.renderAsteroid = (pallet, body) => {
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var pos = body.getPos();
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var x = pos.x * SCALE;
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var y = pos.y * SCALE;
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@ -16,7 +16,9 @@ function renderAsteroid(pallet, body) {
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}
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context.closePath();
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context.strokeStyle = '#fff';
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context.fillStyle = '#090909';
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context.fill();
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context.stroke();
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pallet.restore();
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}
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};
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@ -1,23 +1,30 @@
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function Renderer() {
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var self = this;
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//@10
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var s = SCALE;
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class Renderer {
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constructor() {
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let pallet = new Pallet();
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let canvas = pallet.canvas;
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let context = pallet.context;
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var pallet = new Pallet();
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var canvas = pallet.canvas;
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var context = pallet.context;
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this.pallet = pallet;
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this.canvas = canvas;
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this.context = context;
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this.pallet = pallet;
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this.canvas = canvas;
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this.context = context;
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pallet.fillScreen();
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window.addEventListener('resize', pallet.fillScreen);
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}
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this.render = function(state) {
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var ship = game.world.playerShip;
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var cpos = game.world.getCenter();
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var cx = -cpos.x;
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var cy = -cpos.y;
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var cw = canvas.width;
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var ch = canvas.height;
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render(state) {
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let canvas = this.canvas;
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let context = this.context;
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let pallet = this.pallet;
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let ship = game.world.playerShip;
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let cpos = game.world.getCenter();
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let cx = -cpos.x;
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let cy = -cpos.y;
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let cw = canvas.width;
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let ch = canvas.height;
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if (state == 'connecting' || state == 'disconnected') {
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pallet.clear();
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@ -40,9 +47,14 @@ function Renderer() {
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// Grid
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var gridx = cx % 50;
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var gridy = cy % 50;
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for (var x = gridx - cw / 2 - 50; x < cx + cw + 50; x += 50) {
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for (var y = gridy - ch / 2 - 50; y < cy + ch + 50; y += 50) {
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pallet.outline('#0a0a0a', x, y, 51, 51, 1);
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for (var x = gridx - cw / 2 - 50; x < cw + 50; x += 50) {
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for (var y = gridy - ch / 2 - 50; y < ch + 50; y += 50) {
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var wx = (-cx + x) / SCALE;
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var wy = (-cy + y) / SCALE;
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var b = game.world.bounds;
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if (wx > b.right || wx < b.left || wy > b.bottom || wy < b.top)
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pallet.outline('#141424', x, y, 51, 51, 1);
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else pallet.outline('#0a0a0a', x, y, 51, 51, 1);
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}
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}
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@ -50,9 +62,9 @@ function Renderer() {
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var body = game.world.bodies[id];
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if (body.bodyType == 'ship') {
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renderShip(pallet, body);
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this.renderShip(pallet, body);
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} else if (body.bodyType == 'asteroid') {
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renderAsteroid(pallet, body);
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this.renderAsteroid(pallet, body);
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} else {
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// Render structures, projectiles etc..
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}
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@ -61,9 +73,7 @@ function Renderer() {
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pallet.restore();
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}
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this.renderGrid = function() {
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}
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renderGrid() {
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pallet.fillScreen();
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window.addEventListener('resize', pallet.fillScreen);
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}
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}
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@ -1,30 +1,29 @@
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function renderShip(pallet, ship) {
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var img = game.assets.images.ships[ship.hull].hull;
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var teama = game.assets.images.ships[ship.hull].teama;
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var teamb = game.assets.images.ships[ship.hull].teamb;
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var thr0 = game.assets.images.ships[ship.hull].thrust0;
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var thr5 = game.assets.images.ships[ship.hull].thrust5;
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var thr8 = game.assets.images.ships[ship.hull].thrust8;
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var turr = game.assets.images.turrets['01'].small;
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Renderer.prototype.renderShip = (pallet, ship) => {
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let img = game.assets.images.ships[ship.hull].hull;
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let teama = game.assets.images.ships[ship.hull].teama;
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let teamb = game.assets.images.ships[ship.hull].teamb;
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let thr0 = game.assets.images.ships[ship.hull].thrust0;
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let thr5 = game.assets.images.ships[ship.hull].thrust5;
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let thr8 = game.assets.images.ships[ship.hull].thrust8;
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let turr = game.assets.images.turrets['01'].small;
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//pallet.view(ship.x, ship.y, false, ship.r);
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var pos = ship.getPos();
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var x = pos.x * SCALE;
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var y = pos.y * SCALE;
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var vx = -game.world.getCenter().x;
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var vy = -game.world.getCenter().y;
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let pos = ship.getPos();
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let x = pos.x * SCALE;
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let y = pos.y * SCALE;
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let vx = -game.world.getCenter().x;
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let vy = -game.world.getCenter().y;
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pallet.view(x + vx, y + vy, false, pos.r);
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var ts = ship.size / 2;
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for (var i = 0; i < ship.mounts.length; i++) {
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let ts = ship.size / 2;
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for (let i = 0; i < ship.mounts.length; i++) {
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if (ship.turrets[i]) {
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pallet.image(turr, ship.mounts[i][0] - ts, ship.mounts[i][1] - ts, 0);
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}
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}
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pallet.image(ship.team == 'a' ? teama : teamb, 0, 0, 0);
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pallet.image(ship.move[0] ? thr8 : thr0, 0, 0, 0);
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pallet.image(img, 0, 0, 0);
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pallet.image(ship.move[0] ? thr8 : thr0, 0, 0, 0);
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pallet.image(ship.thrust.forward ? thr8 : thr0, 0, 0, 0);
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pallet.restore();
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