clean client code

This commit is contained in:
Asraelite 2016-03-24 13:26:35 +00:00
parent f3619ba891
commit 21a30ad212
18 changed files with 294 additions and 268 deletions

View file

@ -1,23 +1,30 @@
function Renderer() {
var self = this;
//@10
var s = SCALE;
class Renderer {
constructor() {
let pallet = new Pallet();
let canvas = pallet.canvas;
let context = pallet.context;
var pallet = new Pallet();
var canvas = pallet.canvas;
var context = pallet.context;
this.pallet = pallet;
this.canvas = canvas;
this.context = context;
this.pallet = pallet;
this.canvas = canvas;
this.context = context;
pallet.fillScreen();
window.addEventListener('resize', pallet.fillScreen);
}
this.render = function(state) {
var ship = game.world.playerShip;
var cpos = game.world.getCenter();
var cx = -cpos.x;
var cy = -cpos.y;
var cw = canvas.width;
var ch = canvas.height;
render(state) {
let canvas = this.canvas;
let context = this.context;
let pallet = this.pallet;
let ship = game.world.playerShip;
let cpos = game.world.getCenter();
let cx = -cpos.x;
let cy = -cpos.y;
let cw = canvas.width;
let ch = canvas.height;
if (state == 'connecting' || state == 'disconnected') {
pallet.clear();
@ -40,9 +47,14 @@ function Renderer() {
// Grid
var gridx = cx % 50;
var gridy = cy % 50;
for (var x = gridx - cw / 2 - 50; x < cx + cw + 50; x += 50) {
for (var y = gridy - ch / 2 - 50; y < cy + ch + 50; y += 50) {
pallet.outline('#0a0a0a', x, y, 51, 51, 1);
for (var x = gridx - cw / 2 - 50; x < cw + 50; x += 50) {
for (var y = gridy - ch / 2 - 50; y < ch + 50; y += 50) {
var wx = (-cx + x) / SCALE;
var wy = (-cy + y) / SCALE;
var b = game.world.bounds;
if (wx > b.right || wx < b.left || wy > b.bottom || wy < b.top)
pallet.outline('#141424', x, y, 51, 51, 1);
else pallet.outline('#0a0a0a', x, y, 51, 51, 1);
}
}
@ -50,9 +62,9 @@ function Renderer() {
var body = game.world.bodies[id];
if (body.bodyType == 'ship') {
renderShip(pallet, body);
this.renderShip(pallet, body);
} else if (body.bodyType == 'asteroid') {
renderAsteroid(pallet, body);
this.renderAsteroid(pallet, body);
} else {
// Render structures, projectiles etc..
}
@ -61,9 +73,7 @@ function Renderer() {
pallet.restore();
}
this.renderGrid = function() {
}
renderGrid() {
pallet.fillScreen();
window.addEventListener('resize', pallet.fillScreen);
}
}