improve multiplayer

This commit is contained in:
Asraelite 2016-03-22 19:20:50 +00:00
parent 0aa259b874
commit 2fffe574c1
10 changed files with 76 additions and 19 deletions

View file

@ -39,6 +39,8 @@ function Game() {
self.input.clear(); self.input.clear();
self.world.tick();
requestAnimationFrame(self.tick); requestAnimationFrame(self.tick);
} }
} }

View file

@ -2,7 +2,7 @@ function Net() {
this.socket; this.socket;
this.connect = function() { this.connect = function() {
this.socket = io.connect('http://localhost:8080'); this.socket = io.connect('/');
this.socket.on('connect', function() { this.socket.on('connect', function() {
game.connected = true; game.connected = true;
@ -27,6 +27,10 @@ function Net() {
game.world.add(data.bodies[i]); game.world.add(data.bodies[i]);
} }
}); });
this.socket.on('create', function(data) {
game.world.add(data);
});
}; };
this.update = function(move) { this.update = function(move) {

View file

@ -1,6 +1,7 @@
function renderShip(pallet, ship) { function renderShip(pallet, ship) {
var img = game.assets.images.ships[ship.hull].hull; var img = game.assets.images.ships[ship.hull].hull;
var col = game.assets.images.ships[ship.hull].teamb; var teama = game.assets.images.ships[ship.hull].teama;
var teamb = game.assets.images.ships[ship.hull].teamb;
var thr0 = game.assets.images.ships[ship.hull].thrust0; var thr0 = game.assets.images.ships[ship.hull].thrust0;
var thr5 = game.assets.images.ships[ship.hull].thrust5; var thr5 = game.assets.images.ships[ship.hull].thrust5;
var thr8 = game.assets.images.ships[ship.hull].thrust8; var thr8 = game.assets.images.ships[ship.hull].thrust8;
@ -12,7 +13,7 @@ function renderShip(pallet, ship) {
var vy = -game.world.getCenter().y; var vy = -game.world.getCenter().y;
pallet.view(x + vx, y + vy, false, ship.r); pallet.view(x + vx, y + vy, false, ship.r);
pallet.image(col, 0, 0, 0); pallet.image(ship.team == 'a' ? teama : teamb, 0, 0, 0);
pallet.image(img, 0, 0, 0); pallet.image(img, 0, 0, 0);
pallet.image(ship.move[0] ? thr8 : thr0, 0, 0, 0); pallet.image(ship.move[0] ? thr8 : thr0, 0, 0, 0);

View file

@ -1,8 +1,8 @@
function Asteroid(data) { function Asteroid(data) {
this.id = data.id; this.id = data.id;
this.x = data.delta[0]; this.x = data[0];
this.y = data.delta[1]; this.y = data[1];
this.r = data.delta[2]; this.r = data[2];
this.bodyType = 'asteroid'; this.bodyType = 'asteroid';
this.frame = data.frame; this.frame = data.frame;
@ -16,6 +16,17 @@ function Asteroid(data) {
this.update = function(data) { this.update = function(data) {
this.x = data[0]; this.x = data[0];
this.y = data[1]; this.y = data[1];
this.xvel = data[2];
this.yvel = data[3];
this.r = data[4]; this.r = data[4];
this.rvel = data[5];
}
this.tick = function() {
this.x += this.xvel * 10;
this.y += this.yvel * 10;
this.r += this.rvel * 10;
this.xvel *= 0.98;
this.yvel *= 0.98;
} }
} }

View file

@ -1,5 +1,6 @@
function Ship(data) { function Ship(data) {
this.id = data.id; this.id = data.id;
this.team = data.team;
this.x = data.delta[0]; this.x = data.delta[0];
this.y = data.delta[1]; this.y = data.delta[1];
this.r = data.delta[4]; this.r = data.delta[4];
@ -30,6 +31,8 @@ function Ship(data) {
this.xvel = data[2]; this.xvel = data[2];
this.yvel = data[3]; this.yvel = data[3];
this.r = data[4]; this.r = data[4];
this.rvel = data[5];
if(this != game.world.playerShip) this.move[0] = data[6];
} }
this.updateMove = function() { this.updateMove = function() {
@ -38,4 +41,15 @@ function Ship(data) {
this.lastMove = Array.apply(0, this.move); // Bloody Javascript. this.lastMove = Array.apply(0, this.move); // Bloody Javascript.
} }
} }
this.tick = function() {
this.x += this.xvel * 10;
this.y += this.yvel * 10;
//this.r += this.rvel * 10;
this.xvel *= 0.98;
this.yvel *= 0.98;
if (this.move[1]) this.rvel -= 0.01;
if (this.move[2]) this.rvel += 0.01;
}
} }

View file

@ -20,25 +20,25 @@ function World() {
y += Math.sin(a + r) * d; y += Math.sin(a + r) * d;
return { x: x, y: y }; return { x: x, y: y };
} };
this.add = function(data) { this.add = function(data) {
var body; var body;
if (data.type == 'asteroid') body = new Asteroid(data); if (data.type == 'asteroid') body = new Asteroid(data);
if (data.type == 'ship') body = new Ship(data); if (data.type == 'ship') body = new Ship(data);
if (data.type == 'structure') body = new Structure(data); if (data.type == 'structure') body = new Structure(data);
this.bodies[body.id] = body; this.bodies[body.id] = body;
} };
this.remove = function(id) { this.remove = function(id) {
delete this.bodies[id]; delete this.bodies[id];
} };
this.clear = function() { this.clear = function() {
this.bodies = {}; this.bodies = {};
this.playerShip = false; this.playerShip = false;
} };
this.update = function(data) { this.update = function(data) {
this.playerShip = this.bodies[this.playerShipId]; this.playerShip = this.bodies[this.playerShipId];
@ -54,5 +54,11 @@ function World() {
if (data[id].destroy) delete this.bodies[id]; if (data[id].destroy) delete this.bodies[id];
} }
} };
this.tick = function() {
for (var i in this.bodies) {
this.bodies[i].tick();
}
};
} }

View file

@ -25,12 +25,16 @@ class Player {
}); });
} }
send(msg, data) {
this.connection.send(msg, data);
}
sendWorld(data) { sendWorld(data) {
this.connection.send('world', data); this.connection.send('world', data);
} }
sendUpdate() { sendUpdate() {
if (Object.keys(this.delta).length == 0) return; if (Object.keys(this.delta).length == 0 || Math.random() < 0) return;
this.connection.send('update', this.delta); this.connection.send('update', this.delta);
this.delta = {}; this.delta = {};
} }

View file

@ -7,7 +7,7 @@ class Room {
this.players = new Set(); this.players = new Set();
this.teamA = new Set(); this.teamA = new Set();
this.teamB = new Set(); this.teamB = new Set();
this.world = new World(); this.world = new World(this);
this.name = (Math.random() * 100000 | 0).toString(36); this.name = (Math.random() * 100000 | 0).toString(36);
this.start(); this.start();
@ -42,6 +42,10 @@ class Room {
self.players.forEach(player => player.sendUpdate()); self.players.forEach(player => player.sendUpdate());
} }
broadcast(msg, data) {
this.players.forEach(player => player.send(msg, data));
}
sendWorld(player) { sendWorld(player) {
let data = { let data = {
playerShipId: player.ship.id, playerShipId: player.ship.id,

View file

@ -5,13 +5,14 @@ const Physics = require('./physics.js');
const Ship = require('./ship.js'); const Ship = require('./ship.js');
class World { class World {
constructor() { constructor(room) {
this.physics = new Physics(); this.physics = new Physics();
this.bodies = new Set(); this.bodies = new Set();
this.structures = new Set(); this.structures = new Set();
this.asteroids = new Set(); this.asteroids = new Set();
this.ships = new Map(); this.ships = new Map();
this.players = new Set(); this.players = new Set();
this.room = room;
} }
addPlayer(player) { addPlayer(player) {
@ -27,14 +28,18 @@ class World {
addShip(ship) { addShip(ship) {
this.ships.set(ship.player, ship); this.ships.set(ship.player, ship);
this.bodies.add(ship); this.addBody(ship);
this.physics.createBody(ship);
} }
addAsteroid(asteroid) { addAsteroid(asteroid) {
this.asteroids.add(asteroid); this.asteroids.add(asteroid);
this.bodies.add(asteroid); this.addBody(asteroid);
this.physics.createBody(asteroid); }
addBody(body) {
this.bodies.add(body);
this.physics.createBody(body);
this.room.broadcast('create', body.packFull());
} }
applyDelta(body, data) { applyDelta(body, data) {

View file

@ -47,6 +47,12 @@ class Ship extends Body {
if (data.right) { if (data.right) {
this.applyTorque(this.power.rotation); this.applyTorque(this.power.rotation);
} }
this.thrust = {
forward: data.forward,
left: data.left,
right: data.right
};
} }
packTypeDelta() { packTypeDelta() {