add start of grappling hook
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parent
ff0ac094cf
commit
4753f879e5
14 changed files with 192 additions and 69 deletions
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@ -23,6 +23,7 @@ class Ship extends Body {
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this.player = player;
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this.type = 'ship';
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this.inputs = {};
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this.grapple = false;
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this.thrust = {
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forward: 0,
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@ -36,7 +37,11 @@ class Ship extends Body {
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forward: data[0],
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left: data[1],
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right: data[2],
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missile: data[3]
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missile: data[3],
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mx: data[4],
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my: data[5],
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grapple: data[6],
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release: data[7]
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};
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this.thrust.forward = this.inputs.forward;
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@ -44,12 +49,26 @@ class Ship extends Body {
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this.thrust.right = this.inputs.right;
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if (this.inputs.missile) this.launchMissile();
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if (this.inputs.grapple) {
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if (this.grapple) {
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this.grapple.retract();
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} else {
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this.launchGrapple(this.inputs.mx, this.inputs.my);
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}
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}
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if (this.inputs.release && this.grapple) {
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this.grapple.release();
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}
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}
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launchMissile() {
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this.world.spawner.spawnMissile(this);
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}
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launchGrapple(x, y) {
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this.grapple = this.world.spawner.spawnGrapple(this, x, y);
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}
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tickType() {
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if (this.thrust.forward) {
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let power = this.power.forward;
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