add start of grappling hook
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ff0ac094cf
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4753f879e5
14 changed files with 192 additions and 69 deletions
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@ -20,6 +20,7 @@ class Physics {
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constructor() {
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this.world = new Box2D.b2World(new b2Vec2(0, 0), false);
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this.toRemove = [];
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this.toWeld = [];
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let onContact = contact => {
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let bodya = contact.GetFixtureA().GetBody().GetUserData();
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@ -27,12 +28,12 @@ class Physics {
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if (bodya) {
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bodya.applyDelta();
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bodya.contact(bodyb);
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bodya.contact(bodyb. contact);
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}
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if (bodyb) {
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bodyb.applyDelta();
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bodyb.contact(bodya);
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bodyb.contact(bodya, contact);
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}
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}
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@ -88,9 +89,8 @@ class Physics {
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let p1 = copula.pointA;
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let p2 = copula.pointB;
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// See top of file.
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let start = b1.GetWorldPoint(b1.GetLocalCenter(), {});
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let start = b1.GetWorldPoint(new b2Vec2(p1.x, p1.y), {});
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let end = b2.GetWorldPoint(new b2Vec2(p2.x, p2.y), {});
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console.log(start, end);
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let dx = start.x - end.x
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let dy = start.y - end.y;
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let len = Math.sqrt(dx * dx + dy * dy);
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@ -109,6 +109,24 @@ class Physics {
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}
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weld(bodyA, bodyB) {
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this.toWeld.push([bodyA, bodyB]);
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}
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contactData(contact) {
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let worldManifold = new Box2D.b2WorldManifold();
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contact.GetWorldManifold(worldManifold);
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let localManifold = new Box2D.b2WorldManifold();
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contact.GetManifold(localManifold);
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let worldNormal = worldManifold.normal;
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let normal = localManifold.normal;
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return {
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normal: normal,
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worldNormal: worldNormal
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};
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}
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raycast(start, end) {
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let p1 = new b2Vec2(start.x, start.y);
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let p2 = new b2Vec2(end.x, end.y);
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@ -149,7 +167,18 @@ class Physics {
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this.world.DestroyBody(this.toRemove[i].b2body);
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}
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for (var i = 0; i < this.toWeld.length; i++) {
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let b1 = this.toWeld[i][0].b2body;
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let b2 = this.toWeld[i][1].b2body;
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let jointDef = new Box2D.b2WeldJointDef();
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jointDef.bodyA = b1;
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jointDef.bodyB = b2;
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//jointDef.referenceAngle = b1.GetAngleRadians() - b2.GetAngleRadians();
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this.world.CreateJoint(jointDef);
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}
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this.toRemove = [];
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this.toWeld = [];
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}
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}
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