improve chat

This commit is contained in:
Asraelite 2016-03-28 13:16:38 +01:00
parent 2ae3d43354
commit 61ae57a850
14 changed files with 306 additions and 33 deletions

View file

@ -1,17 +1,22 @@
'use strict';
const escapeHtml = require('escape-html');
const World = require('./world');
const messages = require('./messages.json');
class Room {
constructor() {
constructor(gameServer) {
this.players = new Set();
this.teamA = new Set();
this.teamB = new Set();
this.world = new World(this);
this.name = (Math.random() * 100000 | 0).toString(36);
this.gameServer = gameServer;
this.io = this.gameServer.net.io;
this.start();
}
@ -37,6 +42,8 @@ class Room {
this.stop();
wingbase.gameServer.deleteRoom(this.name);
}
this.message('roomLeave', player.name);
}
setTeam(player, team) {
@ -66,6 +73,17 @@ class Room {
this.players.forEach(player => player.send(msg, data));
}
chat(player, message) {
wingbase.log(`${this.name}/${player.name}: ${message}`);
this.chatCooldown++;
this.io.to(this.name).emit('chat', {
type: 'player',
source: player.name,
message: escapeHtml(message.slice(0, 100))
});
}
message(type, values) {
if (!(values instanceof Array)) values = [values];
@ -74,7 +92,7 @@ class Room {
// TODO: format name to class.
message = message.replace('@', values[0]);
message = message.replace('@', `<b>${values[0]}</b>`);
this.broadcast('chat', {
type: 'server',

View file

@ -7,7 +7,11 @@ class Mount {
this.ship = ship;
this.type = data.type || 'turret';
this.fixture = false; // TODO: Create fixture.
this.fixture = false;
this.position = {
x: data.pos[0],
y: data.pos[1]
}
this.traversal = data.traversal ? {
cw: data.bounds[0],
@ -22,7 +26,7 @@ class Mount {
packFull() {
return {
}
}
}

View file

@ -52,7 +52,7 @@ class Physics {
bodyDef.angularVelocity = body.rvel || 0;
bodyDef.bullet = body.type == 'missile';
bodyDef.linearDamping = body.type == 'asteroid' ? 0.003 : 0.01;
bodyDef.angularDamping = body.type == 'asteroid' ? 0.003 : 0.04;
bodyDef.angularDamping = body.type == 'asteroid' ? 0.003 : 0.06;
bodyDef.type = body.type == 'structure' ?
Box2D.b2BodyType.b2_staticBody : Box2D.b2BodyType.b2_dynamicBody;
if (body.player || true) bodyDef.allowSleep = false;

View file

@ -5,7 +5,7 @@
"power": {
"forward": 0.015,
"back": 0,
"rotation": 0.003
"rotation": 0.004
},
"frame": [
[
@ -21,6 +21,19 @@
{
"pos": [18, 4],
"type": "fixed",
"size": 0,
"traversal": false
},
{
"pos": [18, 28],
"type": "fixed",
"size": 0,
"traversal": false
},
{
"pos": [1, 16],
"type": "fixed",
"size": 1,
"traversal": false
}
]