add fixture autofire
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d9e8e217c6
commit
8e0c4b02e4
9 changed files with 40 additions and 8 deletions
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@ -15,7 +15,7 @@ class Player {
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let packet = {};
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packet.thrust = ['w', 'a', 'd', 's'].map(k => +input.keys.held[k] || 0);
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packet.fire = [1, 1, 3].map(k => +input.mouse.pressed[k] || 0);
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packet.fire = [1, 1, 3].map(k => +input.mouse.held[k] || 0);
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packet.aim = [
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+input.mouse.wx.toFixed(2),
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+input.mouse.wy.toFixed(2)
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@ -113,6 +113,8 @@ class Body {
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if(pos.y < bounds.top) this.applyForce(0, 0.03);
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if(pos.y > bounds.bottom) this.applyForce(-0, -0.03);
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this.mounts.forEach(m => m.tick());
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this.sleepTime++;
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this.tickType();
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@ -61,7 +61,9 @@ class Ship extends Body {
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this.thrust.left = packet.thrust[1];
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this.thrust.right = packet.thrust[2];
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packet.fire.forEach((m, i) => m ? this.mounts[i].fire(m) : 0);
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packet.fire.forEach((m, i) => {
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m ? this.mounts[i].fire(m) : this.mounts[i].rest();
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});
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}
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launchMissile() {
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@ -8,7 +8,7 @@ class Blaster extends Fixture {
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super(mount, data);
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}
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fire() {
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fireType() {
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this.body.world.spawner.spawnLaser(this);
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}
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}
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@ -4,8 +4,11 @@ class Fixture {
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constructor(mount, data) {
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this.type = data.type;
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this.id = data.id;
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this.rof = data.rateOfFire;
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this.rof = 60 / data.rateOfFire | 0;
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this.autofire = data.autofire || false;
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this.fired = false;
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this.cooldown = 0;
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this.state = 0;
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this.projectiles = new Set();
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this._angle = mount.traversal ? mount.traversal.cw : 0;
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@ -16,10 +19,25 @@ class Fixture {
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destruct() {
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this.projectiles.forEach(p => p.world.removeBody(p));
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if (this.grapple) this.grapple.release();
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}
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fire() {
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fire(value) {
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if (this.cooldown > 0) return;
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if (this.fired && !this.autofire) return;
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this.fireType(value);
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this.cooldown = this.rof;
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this.fired = true;
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}
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rest() {
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this.fired = false;
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}
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tick() {
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if (this.cooldown > 0)
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this.cooldown--;
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}
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packFull() {
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@ -9,7 +9,7 @@ class Grapple extends Fixture {
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this.grapple = false;
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}
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fire(value) {
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fireType(value) {
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if (this.state == 1) {
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this.grapple.release();
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this.state = 0;
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@ -38,6 +38,11 @@ class Mount {
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this.fixture.fire();
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}
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rest() {
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if (!this.fixture) return;
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this.fixture.rest();
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}
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setFixture(fixture) {
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if (!(fixture in traits)) return;
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@ -53,6 +58,10 @@ class Mount {
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this.fixture = new fixtureClass(this, data);
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}
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tick() {
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this.fixture.tick();
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}
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packDelta() {
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return [this.angle || 0, this.fixture.state || 0];
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}
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@ -29,7 +29,7 @@ class World {
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this.bounds = {
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left: 0,
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right: 150,
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right: 60,
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top: 0,
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bottom: 30
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}
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@ -115,7 +115,7 @@ class World {
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}
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populate() {
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for (var i = 0; i < 50; i++) {
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for (var i = 0; i < 30; i++) {
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let pos = {
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x: Math.random() * this.bounds.right,
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y: Math.random() * this.bounds.bottom
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@ -32,6 +32,7 @@
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"type": "grapple",
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"speed": 0.1,
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"range": 8,
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"autofire": false,
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"cost": {
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},
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