add fixture autofire
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d9e8e217c6
commit
8e0c4b02e4
9 changed files with 40 additions and 8 deletions
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@ -4,8 +4,11 @@ class Fixture {
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constructor(mount, data) {
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this.type = data.type;
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this.id = data.id;
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this.rof = data.rateOfFire;
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this.rof = 60 / data.rateOfFire | 0;
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this.autofire = data.autofire || false;
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this.fired = false;
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this.cooldown = 0;
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this.state = 0;
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this.projectiles = new Set();
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this._angle = mount.traversal ? mount.traversal.cw : 0;
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@ -16,10 +19,25 @@ class Fixture {
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destruct() {
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this.projectiles.forEach(p => p.world.removeBody(p));
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if (this.grapple) this.grapple.release();
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}
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fire() {
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fire(value) {
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if (this.cooldown > 0) return;
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if (this.fired && !this.autofire) return;
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this.fireType(value);
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this.cooldown = this.rof;
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this.fired = true;
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}
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rest() {
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this.fired = false;
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}
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tick() {
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if (this.cooldown > 0)
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this.cooldown--;
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}
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packFull() {
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