reduce physics cpu usage
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parent
8a059b92d5
commit
8ea6c2d937
10 changed files with 2435 additions and 34 deletions
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@ -49,7 +49,7 @@ class Body {
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}
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applyDelta() {
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this.world.applyDelta(this.packDelta());
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this.world.applyDelta(this.packDelta(), this.pos);
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}
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applyForce(x, y, center) {
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@ -8,8 +8,10 @@ class Grapple extends Projectile {
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super(world, pos);
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this.r = pos.r;
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this.x = pos.x * 32;
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this.y = pos.y * 32;
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this.x = pos.x;
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this.y = pos.y;
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this.xvel = pos.xvel;
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this.yvel = pos.yvel;
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this.xvel += Math.cos(this.r) * 0.25;
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this.yvel += Math.sin(this.r) * 0.25;
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@ -6,8 +6,8 @@ class Missile extends Projectile {
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constructor(world, pos, source) {
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super(world);
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this.x = pos.x * 32;
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this.y = pos.y * 32;
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this.x = pos.x;
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this.y = pos.y;
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this.xvel = pos.xvel;
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this.yvel = pos.yvel;
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this.r = pos.r;
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@ -15,6 +15,7 @@ class Ship extends Body {
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// Body data.
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this.x = pos.x || 0;
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this.y = pos.y || 0;
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this.r = player.team == 'b' ? Math.PI : 0;
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this.type = 'ship';
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this.class = build.ship;
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@ -64,6 +65,7 @@ class Ship extends Body {
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if (this.grapple) {
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this.grapple.retract();
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} else {
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let s = this.world.scale;
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this.launchGrapple(this.inputs.mx, this.inputs.my);
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}
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}
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@ -22,21 +22,23 @@ class World {
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this.tpsCount = 0;
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this.tpsStart = Date.now();
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this.scale = 32;
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this.tickCount = 0;
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this.bounds = {
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left: -5,
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right: 50,
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top: -15,
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bottom: 15
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left: 0,
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right: 250,
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top: 0,
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bottom: 30
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}
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}
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addPlayer(player) {
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this.players.add(player);
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let pos = {
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x: player.team == 'b' ? 200 : 0,
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y: 0
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x: player.team == 'b' ? this.bounds.right - 5 : 5,
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y: this.bounds.bottom / 2
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};
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let ship = new Ship(this, pos, player);
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player.ship = ship;
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@ -86,9 +88,14 @@ class World {
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this.room.broadcast('effect', copula.packFull());
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}
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applyDelta(data) {
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applyDelta(data, bodyPos) {
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data = data.map(v => +(v.toFixed(3)));
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this.players.forEach(player => player.applyDelta(data));
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this.players.forEach(player => {
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let dx = player.ship.pos.x - bodyPos.x;
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let dy = player.ship.pos.y - bodyPos.y;
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if (dx * dx + dy * dy < 900)
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player.applyDelta(data)
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});
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}
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explosion(pos, power) {
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@ -110,12 +117,12 @@ class World {
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}
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populate() {
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for (var i = 0; i < 5; i++) {
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for (var i = 0; i < 50; i++) {
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let pos = {
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x: Math.random() * 2000 - 200,
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y: Math.random() * 500 - 250
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x: Math.random() * this.bounds.right,
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y: Math.random() * this.bounds.bottom
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};
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this.spawner.spawnAsteroid(pos.x, pos.y,Math.random() * 50 + 10);
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this.spawner.spawnAsteroid(pos.x, pos.y, Math.random() * 50 + 10);
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}
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}
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@ -171,8 +178,9 @@ class World {
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this.tps = this.tpsCount / 5 | 0;
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this.tpsCount = 0;
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this.tpsStart = Date.now();
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if(this.tps < 50)
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if(this.tps < 50) {
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wingbase.warning(`${this.room.name} TPS: ${this.tps}`);
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}
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}
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this.tpsCount++;
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@ -44,7 +44,7 @@ class Physics {
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let s = SCALE;
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let bodyDef = new Box2D.b2BodyDef();
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bodyDef.userData = body;
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bodyDef.position = new b2Vec2(body.x / s || 0, body.y / s || 0);
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bodyDef.position = new b2Vec2(body.x || 0, body.y || 0);
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bodyDef.angle = body.r || 0;
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bodyDef.fixedRotation = false;
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bodyDef.active = true;
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@ -55,7 +55,7 @@ class Physics {
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bodyDef.angularDamping = body.type == 'asteroid' ? 0.003 : 0.06;
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bodyDef.type = body.type == 'structure' ?
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Box2D.b2BodyType.b2_staticBody : Box2D.b2BodyType.b2_dynamicBody;
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if (body.player || true) bodyDef.allowSleep = false;
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if (body.player) bodyDef.allowSleep = false;
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let b2body = this.world.CreateBody(bodyDef);
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let fixtureDef = new Box2D.b2FixtureDef();
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