reduce physics cpu usage
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parent
8a059b92d5
commit
8ea6c2d937
10 changed files with 2435 additions and 34 deletions
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@ -49,7 +49,7 @@ class Body {
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}
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applyDelta() {
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this.world.applyDelta(this.packDelta());
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this.world.applyDelta(this.packDelta(), this.pos);
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}
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applyForce(x, y, center) {
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@ -8,8 +8,10 @@ class Grapple extends Projectile {
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super(world, pos);
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this.r = pos.r;
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this.x = pos.x * 32;
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this.y = pos.y * 32;
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this.x = pos.x;
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this.y = pos.y;
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this.xvel = pos.xvel;
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this.yvel = pos.yvel;
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this.xvel += Math.cos(this.r) * 0.25;
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this.yvel += Math.sin(this.r) * 0.25;
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@ -6,8 +6,8 @@ class Missile extends Projectile {
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constructor(world, pos, source) {
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super(world);
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this.x = pos.x * 32;
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this.y = pos.y * 32;
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this.x = pos.x;
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this.y = pos.y;
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this.xvel = pos.xvel;
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this.yvel = pos.yvel;
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this.r = pos.r;
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@ -15,6 +15,7 @@ class Ship extends Body {
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// Body data.
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this.x = pos.x || 0;
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this.y = pos.y || 0;
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this.r = player.team == 'b' ? Math.PI : 0;
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this.type = 'ship';
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this.class = build.ship;
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@ -64,6 +65,7 @@ class Ship extends Body {
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if (this.grapple) {
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this.grapple.retract();
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} else {
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let s = this.world.scale;
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this.launchGrapple(this.inputs.mx, this.inputs.my);
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}
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}
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