reduce physics cpu usage

This commit is contained in:
Asraelite 2016-03-29 22:35:08 +01:00
parent 8a059b92d5
commit 8ea6c2d937
10 changed files with 2435 additions and 34 deletions

View file

@ -44,7 +44,7 @@ class Physics {
let s = SCALE;
let bodyDef = new Box2D.b2BodyDef();
bodyDef.userData = body;
bodyDef.position = new b2Vec2(body.x / s || 0, body.y / s || 0);
bodyDef.position = new b2Vec2(body.x || 0, body.y || 0);
bodyDef.angle = body.r || 0;
bodyDef.fixedRotation = false;
bodyDef.active = true;
@ -55,7 +55,7 @@ class Physics {
bodyDef.angularDamping = body.type == 'asteroid' ? 0.003 : 0.06;
bodyDef.type = body.type == 'structure' ?
Box2D.b2BodyType.b2_staticBody : Box2D.b2BodyType.b2_dynamicBody;
if (body.player || true) bodyDef.allowSleep = false;
if (body.player) bodyDef.allowSleep = false;
let b2body = this.world.CreateBody(bodyDef);
let fixtureDef = new Box2D.b2FixtureDef();