add basic missiles

This commit is contained in:
Asraelite 2016-03-24 18:42:11 +00:00
parent 21a30ad212
commit ac089f3e8e
19 changed files with 215 additions and 85 deletions

View file

@ -1,15 +1,21 @@
'use strict';
const Body = require('./bodies.js');
const Body = require('./body.js');
class Missile extends Body {
constructor(world, source) {
constructor(world, pos, source) {
super(world);
this.x = pos.x * 32;
this.y = pos.y * 32;
this.r = pos.r;
this.source = source;
this.player = source.player;
this.fuel = 100;
this.frame = [[[0, 0], [0, 10], [3, 10], [3, 0]]];
this.type = 'missile';
this.frame = [[[0, 0], [10, 0], [10, 3], [0, 3]]];
}
detonate() {
@ -17,6 +23,16 @@ class Missile extends Body {
this.world.removeBody(this);
}
tickType() {
let power = 0.005;
let x = Math.cos(this.b2body.GetAngleRadians()) * power;
let y = Math.sin(this.b2body.GetAngleRadians()) * power;
this.applyForce(x, y);
if(this.fuel-- <= 0)
this.detonate();
}
packTypeDelta() {
return [];
}
@ -26,11 +42,10 @@ class Missile extends Body {
type: 'missile',
id: this.id,
source: this.source.id,
team: this.player.team,
frame: this.frame,
delta: this.packDelta()
};
}
}
module.exports = Projectile;
module.exports = Missile;