add basic game classes

This commit is contained in:
Asraelite 2016-03-21 17:12:26 +00:00
parent ebcee954bf
commit bb9a493450
11 changed files with 137 additions and 6 deletions

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@ -1,10 +1,23 @@
'use strict';
const GameNet = require('./net');
const Room = require('./room');
class GameServer {
constructor(webServer) {
this.net = new GameNet();
this.net = new GameNet(this);
this.rooms = new Map();
}
assignRoom(player) {
let room = Array.from(this.rooms.values()).sort((a, b) => {
return a.players - b.players;
})[0];
if (!room || room.full) room = new Room();
room.add(player);
}
start() {

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@ -1,15 +1,17 @@
'use strict';
const Player = require('../player.js');
class Connection {
constructor(net, socket) {
this.net = net;
this.server = net.server;
this.connections = net.connections;
this.io = net.io;
this.socket = socket;
this.player = false;
this.player = new Player(this);
this._room = false;
this.name = '';
this.chatCooldown = 0;
socket.on('chat', data => {
@ -17,10 +19,10 @@ class Connection {
});
socket.on('setName', data => {
this.player.name = data.name;
this.player.name = data.name.slice(0, 20) || 'Fish';
});
this.room = 'egg';
this.server.assignRoom(this.player);
}
chat(data) {
@ -47,6 +49,10 @@ class Connection {
this.socket.join(str);
this._room = str;
}
get name() {
return this.player.name;
}
}
module.exports = Connection;

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@ -5,8 +5,9 @@ const socketio = require('socket.io');
const Connection = require('./connection.js');
class GameNet {
constructor() {
constructor(server) {
this.io = socketio(starbugs.webServer.appServer);
this.server = server;
this.connections = new Map();
}

16
server/game/player.js Normal file
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@ -0,0 +1,16 @@
'use strict';
const fruit = ['Apple', 'Banana', 'Pear', 'Plum', 'Pineapple', 'Peach', 'Apricot', 'Orange', 'Triangle', 'Kiwi', 'Mango', 'Strawberry', 'Lemon', 'Blueberry', 'Raspberry', 'Grape', 'Dragonfruit', 'Watermelon', 'Honeymelon', 'Pomegranate', 'Cherry', 'Avocado'];
class Player {
constructor(connection) {
this.room = false;
this.ship = false;
this.team = false;
this.kickCount = 0;
this.connection = connection;
this.name = `Stupid $(fruit[Math.random() * fruit.length | 0])`;
}
}
module.exports = Player;

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@ -0,0 +1,38 @@
'use strict';
const World = require('./world');
class Room {
constructor() {
this.players = new Set();
this.teamA = new Set();
this.teamB = new Set();
this.world = new World();
this.name = (Math.random() * 100000 | 0).toString(36);
}
add(player) {
player.room = this;
player.connection.room = this.name;
this.players.add(player);
this.setTeam(player, this.teamA.size > this.teamB.size ? 'b' : 'a');
this.world.addPlayer(player);
}
setTeam(player, team) {
this.teamA.delete(player);
this.teamB.delete(player);
(team == 'a' ? this.teamA : this.teamB).add(player);
player.team = team;
}
get playerCount() {
return this.players.size;
}
get full() {
return this.playerCount >= 8;
}
}
module.exports = Room;

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@ -0,0 +1,9 @@
'use strict';
class Body {
constructor() {
}
}
module.exports = Body;

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@ -0,0 +1,35 @@
'use strict';
const Ship = require('./ship.js');
class World {
constructor() {
this.box2d = false;
this.bodies = new Set();
this.structures = new Set();
this.asteroids = new Set();
this.ships = new Map();
this.players = new Set();
}
addPlayer(player) {
this.players.add(player);
this.ships.set(player, new Ship(player));
}
removePlayer(player) {
removeBody(player.ship);
this.ships.delete(player);
this.players.delete(player);
}
removeBody(body) {
// Remove from Box2d.
}
tick() {
}
}
module.exports = World;

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@ -0,0 +1,13 @@
'use strict';
const Body = require('./body.js');
class Ship extends Body {
constructor(player) {
super();
this.player = player;
}
}
module.exports = Ship;

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