add basic game classes
This commit is contained in:
parent
ebcee954bf
commit
bb9a493450
11 changed files with 137 additions and 6 deletions
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@ -1,10 +1,23 @@
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'use strict';
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const GameNet = require('./net');
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const Room = require('./room');
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class GameServer {
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constructor(webServer) {
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this.net = new GameNet();
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this.net = new GameNet(this);
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this.rooms = new Map();
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}
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assignRoom(player) {
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let room = Array.from(this.rooms.values()).sort((a, b) => {
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return a.players - b.players;
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})[0];
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if (!room || room.full) room = new Room();
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room.add(player);
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}
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start() {
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@ -1,15 +1,17 @@
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'use strict';
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const Player = require('../player.js');
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class Connection {
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constructor(net, socket) {
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this.net = net;
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this.server = net.server;
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this.connections = net.connections;
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this.io = net.io;
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this.socket = socket;
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this.player = false;
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this.player = new Player(this);
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this._room = false;
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this.name = '';
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this.chatCooldown = 0;
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socket.on('chat', data => {
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@ -17,10 +19,10 @@ class Connection {
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});
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socket.on('setName', data => {
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this.player.name = data.name;
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this.player.name = data.name.slice(0, 20) || 'Fish';
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});
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this.room = 'egg';
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this.server.assignRoom(this.player);
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}
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chat(data) {
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@ -47,6 +49,10 @@ class Connection {
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this.socket.join(str);
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this._room = str;
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}
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get name() {
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return this.player.name;
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}
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}
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module.exports = Connection;
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@ -5,8 +5,9 @@ const socketio = require('socket.io');
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const Connection = require('./connection.js');
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class GameNet {
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constructor() {
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constructor(server) {
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this.io = socketio(starbugs.webServer.appServer);
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this.server = server;
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this.connections = new Map();
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}
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16
server/game/player.js
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16
server/game/player.js
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@ -0,0 +1,16 @@
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'use strict';
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const fruit = ['Apple', 'Banana', 'Pear', 'Plum', 'Pineapple', 'Peach', 'Apricot', 'Orange', 'Triangle', 'Kiwi', 'Mango', 'Strawberry', 'Lemon', 'Blueberry', 'Raspberry', 'Grape', 'Dragonfruit', 'Watermelon', 'Honeymelon', 'Pomegranate', 'Cherry', 'Avocado'];
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class Player {
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constructor(connection) {
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this.room = false;
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this.ship = false;
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this.team = false;
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this.kickCount = 0;
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this.connection = connection;
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this.name = `Stupid $(fruit[Math.random() * fruit.length | 0])`;
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}
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}
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module.exports = Player;
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@ -0,0 +1,38 @@
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'use strict';
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const World = require('./world');
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class Room {
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constructor() {
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this.players = new Set();
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this.teamA = new Set();
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this.teamB = new Set();
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this.world = new World();
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this.name = (Math.random() * 100000 | 0).toString(36);
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}
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add(player) {
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player.room = this;
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player.connection.room = this.name;
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this.players.add(player);
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this.setTeam(player, this.teamA.size > this.teamB.size ? 'b' : 'a');
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this.world.addPlayer(player);
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}
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setTeam(player, team) {
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this.teamA.delete(player);
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this.teamB.delete(player);
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(team == 'a' ? this.teamA : this.teamB).add(player);
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player.team = team;
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}
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get playerCount() {
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return this.players.size;
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}
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get full() {
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return this.playerCount >= 8;
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}
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}
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module.exports = Room;
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0
server/game/room/world/asteroid.js
Normal file
0
server/game/room/world/asteroid.js
Normal file
9
server/game/room/world/body.js
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9
server/game/room/world/body.js
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'use strict';
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class Body {
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constructor() {
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}
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}
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module.exports = Body;
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35
server/game/room/world/index.js
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35
server/game/room/world/index.js
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'use strict';
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const Ship = require('./ship.js');
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class World {
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constructor() {
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this.box2d = false;
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this.bodies = new Set();
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this.structures = new Set();
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this.asteroids = new Set();
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this.ships = new Map();
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this.players = new Set();
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}
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addPlayer(player) {
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this.players.add(player);
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this.ships.set(player, new Ship(player));
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}
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removePlayer(player) {
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removeBody(player.ship);
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this.ships.delete(player);
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this.players.delete(player);
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}
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removeBody(body) {
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// Remove from Box2d.
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}
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tick() {
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}
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}
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module.exports = World;
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server/game/room/world/physics.js
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0
server/game/room/world/physics.js
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13
server/game/room/world/ship.js
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13
server/game/room/world/ship.js
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'use strict';
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const Body = require('./body.js');
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class Ship extends Body {
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constructor(player) {
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super();
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this.player = player;
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}
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}
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module.exports = Ship;
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0
server/game/room/world/structure.js
Normal file
0
server/game/room/world/structure.js
Normal file
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