restructure world files for copulae
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41a3a295c6
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18 changed files with 163 additions and 29 deletions
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@ -1,11 +0,0 @@
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'use strict';
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const Discharge = require('./discharge.js');
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class Beam extends Discharge {
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constructor() {
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super();
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}
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}
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module.exports = Beam;
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69
server/game/room/world/body/projectile/grapple.js
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69
server/game/room/world/body/projectile/grapple.js
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'use strict';
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const Projectile = require('./projectile.js');
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const Rope = require('../copula/rope.js');
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class Grapple extends Projectile {
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constructor(world, pos, source) {
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super(world);
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this.x = pos.x * 32;
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this.y = pos.y * 32;
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this.xvel = pos.xvel;
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this.yvel = pos.yvel;
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this.r = pos.r;
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this.xvel += Math.cos(this.r) * 0.2;
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this.yvel += Math.sin(this.r) * 0.2;
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this.source = source;
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this.player = source.player;
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this.rope = new Rope(this, this);
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this.type = 'grapple';
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this.frame = [
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[[0, -8], [5, -12], [4, 0], [0, 0]],
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[[0, 0], [4, 0], [5, 12], [0, 8]]
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];
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}
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contact(body) {
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this.detonate();
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}
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detonate() {
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this.world.explosion(this.center, 10);
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this.world.room.broadcast('effect', {
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type: 'explosion',
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size: 10,
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pos: this.center
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});
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this.world.removeBody(this);
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}
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tickType() {
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let power = 0.004;
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let x = Math.cos(this.b2body.GetAngleRadians()) * power;
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let y = Math.sin(this.b2body.GetAngleRadians()) * power;
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this.applyForce(x, y);
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if(this.fuel-- <= 0) {
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this.detonate();
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}
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}
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packTypeDelta() {
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return [];
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}
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packFull() {
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return {
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type: 'missile',
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id: this.id,
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source: this.source.id,
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frame: this.frame,
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delta: this.packDelta()
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};
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}
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}
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module.exports = Missile;
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@ -1,8 +1,8 @@
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'use strict';
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const Body = require('./body.js');
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const Projectile = require('./projectile.js');
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class Missile extends Body {
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class Missile extends Projectile {
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constructor(world, pos, source) {
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super(world);
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11
server/game/room/world/body/projectile/projectile.js
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11
server/game/room/world/body/projectile/projectile.js
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'use strict';
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const Body = require('../body.js');
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class Projectile extends Body {
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constructor(world) {
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super(world);
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}
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}
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module.exports = Projectile;
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@ -1,7 +1,7 @@
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'use strict';
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const defaults = require('./traits/defaults.json');
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const shipTraits = require('./traits/ships.json');
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const defaults = require('../traits/defaults.json');
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const shipTraits = require('../traits/ships.json');
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const Body = require('./body.js');
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10
server/game/room/world/copula/copula.js
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10
server/game/room/world/copula/copula.js
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'use strict';
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class Copula {
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constructor(b1, b2) {
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this.b1 = b1;
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this.b2 = b2;
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}
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}
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module.exports = Copula;
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11
server/game/room/world/copula/rope.js
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11
server/game/room/world/copula/rope.js
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'use strict';
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const Copula = require('./copula.js');
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class Rope extends Copula {
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constructor(p1, p2) {
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super();
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}
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}
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module.exports = Rope;
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@ -1,7 +1,7 @@
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'use strict';
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const Physics = require('./physics.js');
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const Ship = require('./ship.js');
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const Ship = require('./body/ship.js');
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const Spawner = require('./spawner.js');
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const b2Vec2 = require('box2d-html5').b2Vec2;
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this.physics = new Physics();
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this.spawner = new Spawner(this);
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this.bodies = new Set();
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this.copulae = new Set();
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this.structures = new Set();
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this.asteroids = new Set();
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this.missiles = new Set();
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this.room.broadcast('create', body.packFull());
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}
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addCopula(copula) {
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this.copulae.add(copula);
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this.physics.createCopula(copula);
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this.room.broadcast('create', copula.packFull());
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}
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applyDelta(body, data) {
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this.players.forEach(player => player.delta[body] = data);
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}
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};
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this.spawner.spawnAsteroid(pos.x, pos.y,Math.random() * 50 + 10);
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}
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let a1 = Array.from(this.asteroids)[Math.random() * this.asteroids.size];
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let a2 = Array.from(this.asteroids)[Math.random() * this.asteroids.size];
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let copula = new (require('./copula/copula.js'))(a1, a2);
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if (a1 != a2) {
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this.physics.createCopula(copula);
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}
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}
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removePlayer(player) {
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this.room.broadcast('destroy', body.id);
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}
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removeCopula(copula) {
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this.copulae.delete(body);
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this.room.broadcast('destroy', copula.id);
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}
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start() {
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this.interval = setInterval(_ => this.tick(this), 1000 / 60);
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}
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@ -69,6 +69,10 @@ class Physics {
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//if (body.type == 'ship') console.log(b2body.GetLocalCenter());
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}
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createCopula(copula) {
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}
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raycast(start, end) {
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let p1 = new b2Vec2(start.x, start.y);
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let p2 = new b2Vec2(end.x, end.y);
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'use strict';
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const Discharge = require('./discharge.js');
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class Projectile extends Discharge {
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constructor() {
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super();
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}
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}
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module.exports = Projectile;
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11
server/game/room/world/shot/beam.js
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11
server/game/room/world/shot/beam.js
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'use strict';
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const Shot = require('./shot.js');
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class Beam extends Shot {
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constructor() {
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super();
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}
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}
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module.exports = Beam;
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11
server/game/room/world/shot/bullet.js
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11
server/game/room/world/shot/bullet.js
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'use strict';
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const Shot = require('./shot.js');
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class Bullet extends Shot {
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constructor() {
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super();
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}
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}
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module.exports = Bullet;
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9
server/game/room/world/shot/shot.js
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9
server/game/room/world/shot/shot.js
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'use strict';
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class Shot {
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constructor() {
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}
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}
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module.exports = Beam;
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'use strict';
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const Asteroid = require('./asteroid.js');
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const Missile = require('./missile.js');
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const Asteroid = require('./body/asteroid.js');
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const Missile = require('./body/projectile/missile.js');
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class Spawner {
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constructor(world) {
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